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October 24th, 2004, 02:50 PM
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Corporal
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Theme Names for Default Nations
With Dom3 around the corner, I'd like to reopen an old discussion and try a little brainstorming.
1. All the themes have names
2. Two nations have theme names
3. Nature abhors a vaccuum
4. So let's do some more naming!
Ideally, the names should be short, evocative, and not clash with existing theme names.
Here's my short list...where's yours?
Theme Names for Default Nations
Ermor: Broken Empire*
Jotunheim: Iron Woods*
These already exist. Ideas for the rest:
Abysia: Lava Land
Arcoscephale: Mystic Kingdom
Atlantis: Coral Towers
C'tis: Swamp Land
Caelum: Ice Lords
Machaka: Spider Lords
Man: Avalon
Marignon: Inquisition
Mictlan: Blood Priest
Pangea: Wild Lands
Pythium: Imperium
R'lyeh: Sunken Realm
T'ien Ch'i: Celestial Kingdom
Ulm: Forge Lands
Vanheim: Sea Lords
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October 24th, 2004, 04:12 PM
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Shrapnel Fanatic
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Re: Theme Names for Default Nations
I like those and I agree that something should be there. Well.. maybe Lava Land and Swamp Land could be improved on though I have no suggestions at the moment. And I understand the Sea Lords thing but it might be misleading to newbies, maybe something Valkery-ish?
You might want to send that directly to Kristoffer, I think its kindof his area.
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October 24th, 2004, 04:57 PM
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National Security Advisor
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Re: Theme Names for Default Nations
My suggestions for the following (did not like the ones in the opening post):
Abysia: Lavaborn / Magmaborn / Fireborn
Vanheim: Northmen
C'tis: Lizard Lords / Sauromancers
Ulm: Master Smiths / Steel Kingdom (Iron Kingdom would be better, but is too easily confused with Iron Faith)
Man: Mists of Avalon (There might be that pesky copyright issue with the estate of Marion Zimmer-Bradley, though...) / Lords of Avalon (no such problem)
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October 24th, 2004, 05:13 PM
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First Lieutenant
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Re: Theme Names for Default Nations
I don't know about some of the original suggestions:
But here are some suggestions:
Abysia: Trueblood
Machaka: Voudu
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October 24th, 2004, 05:34 PM
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Shrapnel Fanatic
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Re: Theme Names for Default Nations
Quote:
Edi said:
My suggestions for the following (did not like the ones in the opening post):
Abysia: Lavaborn / Magmaborn / Fireborn
Vanheim: Northmen
C'tis: Lizard Lords / Sauromancers
Ulm: Master Smiths / Steel Kingdom (Iron Kingdom would be better, but is too easily confused with Iron Faith)
Man: Mists of Avalon (There might be that pesky copyright issue with the estate of Marion Zimmer-Bradley, though...) / Lords of Avalon (no such problem)
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I like those. They would help give new players the idea of the differences.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 24th, 2004, 05:58 PM
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National Security Advisor
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Re: Theme Names for Default Nations
Abysia: Fiery Blood, Brothers of Fire, something else. I don't think Lava Land is mysterious enough.
Arcoscephale: Same for Mystic Kingdom, as strange as it may seem! I can't do better, however. Kingdom Reborn, Ways of Old, Era of Steel...
Atlantis: I *really* like Coral Towers. Short, mysterious and tells what it is about. Perfect!
C'tis: Swamp Land - a swamp, a land, so what about it? Desert of Life and Death, Kingdom of the Lizard Kings? Something Egyptish would be nice. Desert Kings/ Kings of the Desert?
Caelum: Ice Lords - too many lords, too many lands. The Magocracy, Seraphs' reich, Way of Blizzard, People of Winds
Machaka: Spider Lords is nice, but Spider Kings is better. Kings chane often, that's why I chose this over Land of the Spider King.
Man: Avalon
Marignon: Inquisition
Both could use something explaining it, but they can do without it. Witches if Avalon is the only one I came up with.
Mictlan: Blood Cult, fromt he description.
Pangea: The Beastlands, Forests of the past, Taming of the Wild
Pythium: Empire, as Illwinter writes it, or Emerald Empire to make it different from Ermor.
R'lyeh: Sunken City, from description.
T'ien Ch'i: Celestial Empire, as in description.
Ulm: Iron Kingdom, from the description.
Vanheim: Vanaheim is the home of Vanir, Midg�rd is the home of humans, Helheim is for the dead (IIRC). As the name Vanheim is already in use, it would need something poetric akin to the "Coral Towers". Masters of the Seas would do, but I think something better can be done.
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October 24th, 2004, 06:11 PM
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National Security Advisor
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Re: Theme Names for Default Nations
Zen, I also like the Trueblood suggestion for Abysia, it fits with their theme.
Endoperez, Northmen would be a short and to the point description of Vanheim. It is a synonym for Vikings, which is what the Vanheim nation represents, and the term itself conjures images of Norse mythology.
C'tis already has Desert Tombs, which is the specific desert related theme (as opposed to the Nile delta related basic theme and Miasma), so it needs something else, not another desert-related tag.
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Another couple of good ones for Pangaea could be Wild Woods or Primal Forest.
Edi
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October 24th, 2004, 06:15 PM
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Second Lieutenant
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Re: Theme Names for Default Nations
Arcoscephale: Portents and Conquest
Caelum: Seraphs' Will/The Unsullied Crags/Blooms of Frost
C'tis: Elder Fens/Shrouded Cities/Crafts of Old
Pangaea: Untamed Hearts
Marignon: Cleansing Fires
Pythium: Exile Empire
R'lyeh: ELDRITCH Realm. Trust me, it's gotta be eldritch.
T'ien Ch'i: Heaven's Mandate
Ulm: Steel Ascendant/Triumphant/Shiny and Pointy
Man: Emerald Isle/s. Bit of geographical dithering, but that's why it's a fantasy nation.
Trouble with naming the default theme for themeless nations is that the purpose of a theme name is to distinguish A from B. A nation without themes is all default, baby.
Things are even less convenient if we can expect Dom 3 to include new themes. We can't very well call Machaka "God's Children", "8 Legged Freaks", or whatever, only to find that their new theme has twice the spidery goodness.
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October 25th, 2004, 04:09 AM
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Captain
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Re: Theme Names for Default Nations
- Caelum: "Rule of the Seraphs", "Frozen Flowers", "Arch Seraphs" --something distinguishing it from "Return of the Raptors"
- R'yleh: "Void Gate" since the Void Gate seems to be an important feature; "Old Ones" or "Calamari Rampage" would be appropriate too.
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October 25th, 2004, 05:13 AM
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Second Lieutenant
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Re: Theme Names for Default Nations
Why can't I ever read this kind of threads and not post suggestions?
Abysia: Bloodfire, Demonborn, Infernis.
Arcosephale: Kingdom of Stars
Atlantis: The endless reef, Lurkers below, Empire of the deepths
C'Tis: The eternal marches, The elder kingdom, Serpents of life and death
Caelum: Storms of Winter, Winds of Ice, Age of Ice, Might of the Seraphim.
Machaka: Dark Forest, Spellweavers, Web of Magic.
Man: United Kindom, Age of Man.
Marignon: What noone expected, Quest for the Chalice, the great crusade.
Mictlan: The Empire of Blood, The Crimson Jungle, Jade Jaguars.
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