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Old October 23rd, 2004, 08:46 PM

Caseus Caseus is offline
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Default this is so cool

This is a totally useless post, but I just had to share:

In my current single player game I'm playing Caelum, and trying a Vampire Queen for the first time. It's turn 10, and my VQ has a Protection of 32 and Magic Resistance of 25.

See, the turn before my main strike force (wingless, mammoths, seraphs casting quickness and LB) ran into some guy named Solaris...

So much for immortality. With the sun armor, helm, sword and shield, I don't want her to die!

A question for the gurus whilst I am here. Last time I played Caelum I focused on Quickness and Orb Lightning. This time I'd like to try Frozen Heart or False Horrors. Which is better? I'm thinking False Horrors, since I tend to focus on seraphs and build very few infantry. Or is Orb Lightning the way to go?


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Old October 23rd, 2004, 11:26 PM

Yvelina Yvelina is offline
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Default Re: this is so cool

I am no guru, but I like giving advice :-) First, frozen heart and false horror are in the same school of magic, so you can research them together.

Which one is better depends on what you are facing. Troops and province defense easily rout from false horrors... frozen heart takes more mages for the same effect. On the other hand, a properly equiped commander laughs at false horrors, while commander, even a supercombatant, will die to frozen heart if not cold immune.

But once you start facing cold/lightning immune enemies... Caelum's mages become USELESS. You better have something else up your sleeve by then.

[edit]

By the way, while it is true that the Sun Set is great, unless you leave the sword at home, it will interfere with your casting. Even if you do keep the sword, casting will be exhausting. What I would suggest is to summon a Bane Lord and give him the set. Your Vampire Queen can take care of herself :-)

Whatever you do, do not give the set to a Storm General. He will get too tired, and die.
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