.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 3rd, 2004, 08:50 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Modding question

I've been compiling a list of weapons and armor stats (the project is starting to get well under way) as a tool to help mod makers, but I've got a question to ask:

If you mod a specific type of magical weapon or armor to a new unit as its starting equipment, does it get the bonuses to its stats that a commander wearing the same forged item would? E.g. does modding starshine skullcap to be a units native helmet give that unit the +2 MR (and +1 astral if it's a commander)? Or does a unit armed with Tartarian Chains (such as a Tartarian spirit is) cause the enslavement effect associated with the artifact?

Edi
Reply With Quote
  #2  
Old September 3rd, 2004, 09:44 AM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Modding question

The intrinsic skullcap would only give its armor value and no other bonuses. The tartarian chain would strike as a real tartarian chain, but it would not give any other bonuses to its wielder if it had any.
__________________
http://www.illwinter.com
Reply With Quote
  #3  
Old September 3rd, 2004, 10:16 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Modding question

Ah, thanks, that makes the whole business a hell of a lot less hassle. No need to start putting a bazillion special abilities into the list.

Just noticed that there are two types of Tartarian Chains, one with enslavement effect (the artifact), and one without (that the Tartarian Spirit monster uses), so I guess that pretty much takes care of that.

By the way, what's with the identical weapons in different number slots? E.g. Bite (20) and Bite (322) are completely identical, though 322 seems only to be assigned to rather large monsters and 20 to smaller ones (except the dragons, who have 20). Just a holdover from something or accidental overlap?

Edi
Reply With Quote
  #4  
Old September 3rd, 2004, 12:11 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Modding question

Check this thread created by Saber Cherry. This list with (all?) items and their respective ids was made by Unwise by (I presume) adding any that were missing from Saber's list. All/most of the stats also seem to be in place. If you have JAVA installed you can try Saber Cherry's Combat Simulator that has information of all these items in it. I'll post it as an attachment.


1 = Spear
2 = Pike
3 = Trident
4 = Lance
5 = Halberd
6 = Short Sword
7 = Quarterstaff
8 = Broad Sword
9 = Dagger
10 = Falchion
11 = Great Sword
12 = Mace
13 = Hammer
14 = Maul
15 = Morningstar
16 = Flail
17 = Axe
18 = Battleaxe
19 = Bite
20 = Bite
21 = Javelin
22 = Sling
23 = Short Bow
24 = Long Bow
25 = Crossbow
26 = Arbalest
27 = Boulder
28 = Long Spear
29 = Claw
30 = Venomous Bite (strong poison)
31 = Coral Spear
32 = Coral Knife
33 = Claws
34 = Blow Pipe (poison)
35 = Ice Knife
36 = Ice Lance
37 = Ice Blade
38 = Snake Hair (weak poison)
39 = Free
40 = Whip
41 = Bane Blade (2H, decay)
42 = Bane Blade (decay)
43 = Poisoned Claw (paralyze)
44 = Ice Mace
45 = Coral Club
46 = Coral Glaive
47 = Lobster Claw
48 = Fire Flare
49 = Iron Prod
50 = Weak Poison [Effect]
51 = Strong Poison [Effect]
52 = Death Poison [Effect]
53 = Debilitative Poison [Effect]
54 = Paralyzing Poison [Effect]
55 = Hoof, Monster
56 = Hoof, Knight
57 = Sickle
58 = Wail (fear)
59 = Rod of Death
60 = Fear [Effect]
61 = Fire Breath
62 = Bile Breath
63 = Life Drain
64 = Decay [Effect]
65 = Fangs (death poison)
66 = Jotun Axe
67 = Phantasmal Weapon
68 = Barbed Tail (paralyze)
69 = Icicle Fist (cold)
70 = Astral Claw
71 = Sleep Vines
72 = Sun Slayer (area death)
73 = Area Death [Effect]
74 = Sword of Sharpness (AOE 5)
75 = Enchanted Sword
76 = Fire Sword
77 = Ice Sword
78 = Stinger
79 = Thorn Spear
80 = Firebrand (fire)
81 = Thorn Staff (weak poison)
82 = Frostbrand (cold)
83 = Wave Breaker
84 = Unquenched Sword (AOE fire)
85 = Tentacle
86 = Mind BLast (paralyze)
87 = Mage Bane (unconciousness)
88 = Unconciousness [Effect]
89 = Snake Staff (weak poison)
90 = Crush
91 = Stun [Effect]
92 = Fist
93 = Cold Breath (cold)
94 = Spear
95 = Flambeau (fire)
96 = Spear
97 = Woundflame (extra plague)
98 = Extra plague
99 = Main Gauche of Parrying
100 = Standard
101 = Athame
102 = Faithfull
103 = Stone Sword (AOE petrify)
104 = Area petrify [Effect]
105 = Staff of Storms (shock)
106 = Sword of Swiftness
107 = Halberd of Might
109 = Herald Lance (vs undead/demon)
110 = Wraith Sword
111 = Heart Finder Sword (heart finding)
112 = Heart Finding [Effect]
113 = Tempest (AOE shock)
114 = Area Shock [Effect]
115 = Dwarven Hammer
116 = Strangulation (stun)
117 = Knife of the Damned (curse)
118 = Curse [Effect]
119 = Hammer of the Cyclops
120 = Enchanted Spear
121 = Dancing Trident
122 = Havest Blade (leg chop)
123 = Javelin of Flight
124 = Ice Rod (cold)
125 = Leg Chop [Effect]
126 = Poison Dagger (strong poison)
127 = Venomous Bite (weak poison)
128 = Gloves of the Gladiator
129 = Duskdagger
130 = Hammer of the Mountians
131 = Frost BLast (AOE cold)
132 = Shortsword (vs larger)
133 = Midget Masher (vs smaller)
134 = Scepter of Authority
135 = Champion's Trident
136 = Vine Whip (entangle)
137 = Entanglement [Effect]
138 = Rat Tail (greater fear)
139 = Greater Fear [Effect]
140 = Whip of Command
141 = Poison Spit (weak poison)
142 = Touch of Leprosy (disease)
143 = Disease [Effect]
144 = Scorpion Stinger (death poison)
145 = Heavenly Horn (AOE vs Undead)
146 = Venomous Claw (death)
147 = Spray Poison (poison)
148 = Spider Claw
149 = Flesh Eater (extra chest wound)
150 = Extra chest wound [Effect]
151 = Wand (extra chest wound)
152 = Longbow of Accuracy
153 = Stick
154 = Bow of War (13 attacks)
155 = Black Bow (feeblemind)
156 = Feeblemind [Effect]
157 = Oath Rod (feeble)
158 = Flailing Hands (fear and cold)
159 = Fear and Cold [Effect]
160 = Cold [Effect]
161 = Just Man's Cross (vs undead)
162 = The Summit
163 = Thistle Mace
164 = Unused
165 = Great Club
166 = Golden Claw
167 = Poison Sling (AOE poison)
168 = Piercer
169 = Gate Cleaver
170 = Sword of Justice (small area fire)
171 = Small Area Fire [effect]
172 = Magic Sceptre
173 = Star of Heroes
174 = Armor Dest [Effect]
175 = Chi Kick
176 = Stone Bird
177 = Astral Serpent (death poison)
178 = Summer Sword
179 = Sword of Aurgelmer (curse)
180 = Ethereal Crossbow (death)
181 = Implementor Axe
182 = Trunk
183 = Snake Bladder Stick (AOE poison)
184 = Hammer of the Forge Lords (small area fire)
185 = Lightning Swarm
186 = The Admiral's Sword (curse)
187 = Pain Sickle (decay)
188 = Tartarian Chains (enslavement)
189 = Enslavement [effect]
190 = Phantasmal Claw
191 = Ember (small area frost & fire)
192 = Small area frost & fire [effect]
193 = Trident From Beyond (soul slay)
194 = Soul slay [effect]
195 = Sword of Many Colors (killing light)
196 = Killing light [effect]
197 = Gaze of Death
198 = Flame Burst (fire)
199 = Banefire Bow
200 = Bane Burst (decay)
201 = Magic Spear
202 = Magic Sword
203 = Barbed Tail (paralyze)
204 = Shark Bite
205 = Sword of Injustice (decay)
206 = Ballista
207 = Venomous Claw (weak poison)
208 = Thunder Whip
209 = Fire Javelin (fire)
210 = Fire Sling (fire)
211 = Fire Short Bow (fire)
212 = Fire Long Bow (fire)
213 = Fire Crossbow (fire)
214 = Fire Arblest (fire)
215 = Fire Boulder (small area fire)
216 = Fire [effect]
217 = Fire Bow of War (fire)
218 = Star of Thraldom (false fetters)
219 = False fetters [effect]
220 = Enchanted Pike
221 = Fire [effect]
222 = Cold [effect]
223 = Poison Spit [effect]
223 = Venomous Bite (weak poison)
225 = Fire Breath (AOE fire)
226 = Frost Breath (AOE cold)
227 = Divine Armorment (vs undead)
228 = Elf Shot (stun)
229 = Flame Strike (fire)
230 = Owl
231 = Thunder Fist (shock)
232 = Shock [effect]
233 = Rune Smasher
234 = Jotun Spear
235 = Pincer
236 = Claw (gryphon)
237 = Bite (gryphon)
238 = Magic Staff
239 = Venomous Fangs (strong poison)
240 = Branch
241 = Hell Sword
242 = Hunter's Knife
243 = Lightning
244 = Dark Fire Sword
245 = Axe of Sharpness
246 = Elf Bane (slay magic)
247 = Slay magic [effect]
248 = Venomous Claw (weak poison)
249 = Venomous Claw (strong poison)
250 = Poison Claw (delibitative poison)
251 = Venomous Fangs (paralyzing poison)
252 = Club
253 = Hatchet
254 = Plague Breath (fear)
255 = Area Fear [effect]
256 = Kryss
257 = Bardiche
258 = Claymore
259 = Executioner's Axe
260 = Throwing Axe
261 = Web (entangle)
262 = Web Spit (entangle)
263 = Net
264 = Composite Bow
267 = Pick Axe
268 = Jotun Longsword
269 = Soul Leech (AOE)
270 = Consume Soul (death)
271 = Tentacle, Life Drain
272 = Claw of Kurgi
273 = Pincer
274 = Enslave Mind (fear)
275 = Sun Sword (areal holyfire)
276 = Areal holyfire [effect]
277 = Demon Whip (fire)
278 = Lightning Spear (shock)
279 = Spectral Javelin
280 = Spectral Spear
281 = Spectral Sword
282 = Paralyze (paralyze)
283 = Paralyze (paralyze)
284 = Steal Strength (weakness)
285 = Additional Weakness [effect]
286 = Touch of Leprosy (disease)
287 = Phantasmal Bow
288 = Mictlan Obsidian Sword
289 = Moon Blade (vs magic beings)
290 = Moon Lance (vs magic beings)
291 = unused
292 = Bless fire [effect]
293 = Additional damage [effect]
294 = Weakness (weakness)
295 = Twin Spear
296 = Twin Spear
297 = Serpent Kryss (death poison)
298 = Tartarian Chains
299 = Enchanted Sickle
300 = Head Butt
301 = Fire Bola (fire bonds)
302 = Fiire bonds [effect]
303 = Vine Bow (entanglement)
304 = Evening Star (fire and weakness)
305 = Fire and weakness [effect]
306 = Weakness [effect]
307 = Jotun Battleaxe
308 = Glaive
309 = Jade Knife
310 = Sythe of Slaying (soul slay)
311 = Mind BLast (paralyze)
312 = Bane Dagger (decay)
313 = Spider Fangs (poison, web)
314 = Spider Fangs (death poison, web)
315 = Machaka Spear
316 = Death poison and web [effect]
317 = Rake
318 = Snake Staff (weak poison)
319 = Bite
320 = Flaming Fist (fire)
321 = Flaming Wheel (fire)
322 = Bite (large)
323 = Venomous Bite (weak poison)
324 = Poison Spit (poison)
325 = Venomous Fang (strong poison)
326 = Iron Crutch
327 = Smasher (crusherknack)
328 = Crusherknack [effect]
329 = Slime
330 = Alicorn
331 = Gore
332 = Vision's Foe (eyeloss)
333 = Eyeloss [eyeloss]
334 = ... (armloss)
335 = Armloss [effect]
336 = The Sharpest Tooth (deadliest poison)
337 = Deadliest poison [effect]
338 = Hoof (large)
339 = Cornucopia
340 = Procas's Axe of Rulership (armloss)
341 = Picus's Axe of Rulership (armloss)
342 = Poison Ink
343 = Blade Hand
344 = Demon Slayer
345 = Fly Whisk (stun)
346 = Useless Kick
347 = Flail
348 = Banefire Strike (AOE decay)
349 = Decay [effect]
350 = Fire Flare (AOE fire)
351 = Pitchfork
352 = Gore
353 = Moose Kick
354 = Antlers
355 = Sting (weak poison)
356 = Fire Composite Bow (fire)
357 = Light Lance
358 = Snake Hair (weak poison)
359 = Venomous Bite (strong poison)
Attached Files
File Type: zip 291141-Combat_Simulator.zip (141.7 KB, 136 views)
Reply With Quote
  #5  
Old September 3rd, 2004, 01:08 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Modding question

Quote:
Edi said:
By the way, what's with the identical weapons in different number slots? E.g. Bite (20) and Bite (322) are completely identical, though 322 seems only to be assigned to rather large monsters and 20 to smaller ones (except the dragons, who have 20). Just a holdover from something or accidental overlap?

I suspect the different bites (and possibly different claw 'weapons') actually have different stats. At least, I know I've seen where most bite and claw attacks have a damage rating along of the lines of -1, but I think I've seen a couple critters with the same attack name, but damage +2 or some such.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #6  
Old September 3rd, 2004, 01:37 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Modding question

Endoperez, I'm already using that particular list as template for a Unit_ID type file on weapons and armor. It's missing some weapons and quite a few armors, but works quite nicely so far.

Cainehill, yes, most of the different claw weapons have different stats from each other, and so do the other bite weapons (there are 5 total), but 20 and 322 are identical even in the stats. Believe me, I've had cause to find out when I was making first the Unit_ID file and now the W&A DB.

Edi
Reply With Quote
  #7  
Old September 3rd, 2004, 07:01 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Modding question

There is a mighty roar to accompany the 322 bite. Just a flavour thing.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.