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  #1  
Old August 14th, 2004, 02:24 PM

Merry Jolkar Merry Jolkar is offline
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Default underwater troops

One of my players had the following query. Any thoughts?

"I ran into problems with water magic items in that I could never take the maximum number of troops into the water with my commander.

I never figured out why but there would always be some troops that I couldn't take with me. It was not specific to a type of troop or commander.
I might have half of the satyrs created in the previous turn not be eligible for underwater travel.

It was frustrating when you think you can take in 25 troops and then only 16 get to go."

Thanks,
Merry
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  #2  
Old August 14th, 2004, 03:13 PM

Aku Aku is offline
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Default Re: underwater troops

Giant troops are something like half the amount I think. I am not sure what size number that is though. So maybe he has some really big troops lessening the number he can take of his normal size troops.
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Old August 14th, 2004, 05:39 PM
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Arryn Arryn is offline
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Default Re: underwater troops

Humans are size 2, while Jotuns (giants) are size 4, thus only half the stated number of Jotuns could enter water (assuming that's your problem, since you have not said what *type* of troop you're having problems with). As for mounted humans (knights, cavalry), they are size 3. So 25 * 2/3 = 16, which might explain what you're seeing.
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  #4  
Old August 17th, 2004, 04:40 PM

Ironhawk Ironhawk is offline
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Default Re: underwater troops

Yeah - the waterbreathing ability for additional units is listed as "X units". But in fact it is "X size 2 units worth of space", which you can fill up any way you want.
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Old August 17th, 2004, 04:51 PM

Vynd Vynd is offline
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Default Re: underwater troops

Several of the waterbreathing items actually mention in their descriptions that they can take fewer giants or cavalry underwater than they can infantry.
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