|
|
|
|
July 28th, 2004, 08:57 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
quick question concerning spell damage
do battle spells have a 2d6 oe roll added to damage too or only the listed damage + an increase for higher magic skills in the path required ?
flare e.g. has 19+ ap damage . i think the + is only +1 / level above the required casting path levels .
or do they increase non linear ?
the main conclusion i want to draw out of this is whether fire spells can kill high protection units or not .
cause without a 2d6 roll a fireball and the likes can barely scratch a 30+ protection sc while a couple of lighnings probably kills him .
a lightning bolt has furthermore +7 precision so hits often .
ok incinerate is amor negating too .
but the mass destruction area affecting fire battle spells are all only ap .
when you have researched them they will be barely useless already because almost no weak troops will be left on the battlefield while orb lightnings or wrathful skies do massive an damage .
|
July 28th, 2004, 09:16 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: quick question concerning spell damage
Quote:
Originally posted by Boron:
do battle spells have a 2d6 oe roll added to damage too or only the listed damage + an increase for higher magic skills in the path required ?
|
All damage is modified by:
(damage + 2d6oe) - (protection + 2d6oe)
The protection value is determined by the armour piercing, normal or armour negating status of the weapon. Spell damage is treated in the same way.
Resistances to certain types of damage are applied after this calculation I believe.
Quote:
flare e.g. has 19+ ap damage . i think the + is only +1 / level above the required casting path levels .
|
I am not sure what the increase is. I know that banish increases by more than +1 per extra level.
Quote:
when you have researched them they will be barely useless already because almost no weak troops will be left on the battlefield while orb lightnings or wrathful skies do massive an damage . [/QB]
|
You can research up to fireball by turn 7 or 8, and although it isn't armour negating it is still very useful.
|
July 28th, 2004, 10:02 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: quick question concerning spell damage
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Boron:
do battle spells have a 2d6 oe roll added to damage too or only the listed damage + an increase for higher magic skills in the path required ?
|
All damage is modified by:
(damage + 2d6oe) - (protection + 2d6oe)
The protection value is determined by the armour piercing, normal or armour negating status of the weapon. Spell damage is treated in the same way.
Resistances to certain types of damage are applied after this calculation I believe.
thnx again graeme . how is it with armor negating ?
damage + 2d6 oe - 2d6 oe ?
or simply damage + 2d6 oe - 0 ?
|
July 28th, 2004, 10:12 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: quick question concerning spell damage
Quote:
Originally posted by Boron:
damage + 2d6 oe - 2d6 oe ?
or simply damage + 2d6 oe - 0 ?
|
As I said, the protection value is modified by whether the damage is armour negating. The dice rolls are not.
|
July 29th, 2004, 10:47 AM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: quick question concerning spell damage
Flare increses dmg by 2. Most fire spells do. Lightning doesn't.
|
July 30th, 2004, 01:08 AM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: quick question concerning spell damage
Quote:
Originally posted by Kristoffer O:
Flare increses dmg by 2. Most fire spells do. Lightning doesn't.
|
thnx i assume you mean linear +2 dmg per level above spell requirements .
so how does lighning damage increase ?
because ingame description of the spell lighning bolt says the following :
damage 14+ ( armor negating )
so does damage increase by 1 per level above requirements or should i understand your answer that it stays constant at 14 no matter how high your air level is ?
because most air spells have this pattern , thunder strike e.g. has it too .
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|