.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 19th, 2001, 11:35 PM

Aussie Gamer Aussie Gamer is offline
Sergeant
 
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
Aussie Gamer is on a distinguished road
Default More racial traits ideas

How about a trait that gives you 100,000 extra research points, make it worth say 3000 points to buy.
That way you can have a race with a tech boost at the start above the others!!
Reply With Quote
  #2  
Old February 20th, 2001, 12:05 AM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: More racial traits ideas

quote:
Originally posted by Aussie Gamer:
How about a trait that gives you 100,000 extra research points, make it worth say 3000 points to buy.
That way you can have a race with a tech boost at the start above the others!!



Aussie,
You can do that now.

In game setup enable the cheats, give new players 3000 racial points, don't use them for your race, on your first turn open the empire status window, hold down the control and shift keys and type the word, " money ".

That will give you the 100k research points. It will also fill up all your resources to whatever empire minimum resource storage you have set under 100k.( The default is 50k, changable in Settings.txt)

Just make sure you unclick that annoyingly stupid default button in Research that spreads your R&D points evenly around and make sure you select enough projects to use at least the 100k.

That should get you about what you want.

If I was going to do this, I'd also first set the empire minimum resource storage value in settings.txt to 30k and, in player settings, give starting players 30k resources, then the extra resources you don't/can't use that first turn go bye-bye and you are about even.

[This message has been edited by Tenryu (edited 19 February 2001).]
Reply With Quote
  #3  
Old February 20th, 2001, 05:30 AM

Str8_Gain Str8_Gain is offline
Private
 
Join Date: Jan 2001
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Str8_Gain is on a distinguished road
Default Re: More racial traits ideas

On another thread (the "Alien Races" one) I suggested a trait for completely mechanical races, requiring Emotionless and Mechanoid as secondary traits. However, some of the components and facilities I've thought of would probably require changes in the executable (like an Anti-virus component to counteract Computer Virus, and weapons to disrupt reload times or to actually subvert ships with Master Computers). Also, things would work out odd if a planet full of mechs was captured. Since they lose their original racial traits in favor of those of the conquering race, this means that they can get "sick" (ie. plagues would actually affect them, when logically they should not).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.