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  #1  
Old June 25th, 2004, 10:31 PM
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Boron Boron is offline
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Default ryleh : mindbLast question

the mindbLast attack of the illithids is negated through magic resistance .
i planned to take magic 3 domain scale but if i would take drain 3 instead would that help my illithids much to make their mindbLast more efficient ?

and is there a commander in the game which is mindbLastimmune ? only mindless beeings can be mindbLast immune and a commander can never be mindless right ?
or does a commander enchanted with MR increasing items has such a high MR that the mindbLast of the illithids can only hit him with an open ended attack throw and so with such a small chance that its not worth the risk ?

which units are mindless and flying ?
i remember spring hawks and air elementals

since i plan using the unarmed illithids because they have not much resource cost / strat move of 2 against them they are probably quite efficient


are the illithids in general one of the quite good national troops which i even can use in lategame quite well ( then of course together with other good units ) or are they quite useless in mid-lategame ?
and has a horde of illithids quite a chance to kill a sc ? or is my fear true that their mr can almost not be overcome by the illithids mind bLast only like 1 of 100+ mindbLasts hits ?
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Old June 25th, 2004, 10:47 PM

HJ HJ is offline
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Default Re: ryleh : mindbLast question

A few answers:
Magic 3 will make your mindbLasts harder to resist by lowering MR, not the other way around.

Golems are mindless. You can turn a mindless unit into a commander with Gift of reason. Some spells, like Carrion reanimation, give you mindless commanders also (in this case, a soulless).

High MR on a commander helps, but is not 100% sure because of the open-ended dice, especially against large Groups. It's the best option if you have no mindless commanders.

Off the top of my head, gargoyles are also mindless & flying, IIRC and so is iron dragon, air elementals, and sylphs. Probably some others as well.

Hope this helps somewhat.

[ June 25, 2004, 21:48: Message edited by: HJ ]
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  #3  
Old June 25th, 2004, 11:14 PM
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Boron Boron is offline
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by HJ:
A few answers:
Magic 3 will make your mindbLasts harder to resist by lowering MR, not the other way around.
thnx that was a thought one edge to far by myself

a golem has 0 leadership but via items like crown of command and so on you can turn him into a leader too or ?
hm the gargoyles seem to me very dangerous for ryleh. which nation / theme is best suited for making quite large armies out of these ?
ulm has a main base 5 earth site but only 3E1F mages is there any national mage with 3E1A ? or a very high chance for that through random paths ?


another question : can you move only 1 friendly province / turn underwater ? my army + my leaders have 2 strategic movement but they can move only 1 province ?!?

does the voice of tiamat spell find all magic sites or "only" the elemental ones like written in the manual ?

if i take a void lurker as pretender ( aquatic , 0 strat movement ) or the underwater archmage ( aquatic ) can i bring them out of the water via global spells like teleport ? or is there an item or something like that which transforms the aquatic into amphipian ? a counterpiece to items like pills of water breathing which gives aquatics land breathing
i can't remember one but would be perhaps a funny little thing for the next patch best would be a unique which is quite expensive but then if you want your aquatic pretender can go on land after researching construction 8
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Old June 25th, 2004, 11:27 PM
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by Boron:
hm the gargoyles seem to me very dangerous for ryleh. which nation / theme is best suited for making quite large armies out of these ?
Vanheim has 3E1? dwarves.

Quote:
another question : can you move only 1 friendly province / turn underwater ?
Underwater movement is one province only.

Quote:
does the voice of tiamat spell find all magic sites or "only" the elemental ones like written in the manual ?
It finds all elemental, and only elemental sites.

Quote:
if i take a void lurker as pretender ( aquatic , 0 strat movement ) or the underwater archmage ( aquatic ) can i bring them out of the water via global spells like teleport ? or is there an item or something like that which transforms the aquatic into amphipian ?
If they teleport onto land without wearing an amulet of the fish, then they will die instantly on the next turn.
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Old June 26th, 2004, 08:53 AM
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by Graeme Dice:
Vanheim has 3E1? dwarves.
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air .
are there any other mages or mages from magic sites which have 3E1A or at least earth+airmagic ? like a 2E1A which would be quite easy to bring up to 3E1A ?
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Old June 26th, 2004, 05:00 PM
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by Boron:
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air.
It's a normal random. The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.
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Old June 26th, 2004, 05:10 PM

Kel Kel is offline
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air.
It's a normal random. The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.
Not Galdermen...they are true randoms.

Edited: Or at least one of them is...are they 1 ele, 1 sorc ?

- Kel

[ June 26, 2004, 16:31: Message edited by: Kel ]
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Old June 26th, 2004, 06:10 PM
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by Graeme Dice:
The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.
Wizards also have random elemental picks, plus random sorcery picks. Depending on the Wizard, it'll be 2 elemental and 1 sorcery (for a red), or 1 elemental and 2 sorcery (for a blue).
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  #9  
Old June 26th, 2004, 08:09 PM
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by Arryn:
Wizards also have random elemental picks, plus random sorcery picks. Depending on the Wizard, it'll be 2 elemental and 1 sorcery (for a red), or 1 elemental and 2 sorcery (for a blue).
I forgot anout those two, thanks.

The Galderman has a random elemental, and a random sorcery pick.
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Old June 26th, 2004, 08:13 PM
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Default Re: ryleh : mindbLast question

Quote:
Originally posted by Boron:
i can't remember one but would be perhaps a funny little thing for the next patch best would be a unique which is quite expensive but then if you want your aquatic pretender can go on land after researching construction 8
You don't need construction 8 - there's already an item, Amulet of the Fish, Construction 6, requires Water 1 and Air 1 to create.
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