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  #1  
Old June 7th, 2004, 12:14 PM
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Default New patch available (2.12)

New patch available (2.12).

As usual you can find it here:
http://www.shrapnelgames.com/Illwinter/d2/6.htm
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  #2  
Old June 7th, 2004, 12:28 PM
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Default Re: New patch available (2.12)

Will making a copy of the Dom2.exe before patching be enough to have both Versions?
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  #3  
Old June 7th, 2004, 12:58 PM

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Default Re: New patch available (2.12)

Azz ...

I expected some more things.
Here some...

Something more about resistances (ie burning pearl reduced to 50% FR, it costs the same of the fire ring, and gives +4Att even if it's higher const research).

Something about Clam of Pearls (too cheap).

Something about Ghost Riders (too cheap or too strong fot its cost).

Something about improving the Send Message options.

Something to improve the Human pretenders, that are totally unused unless forced by house rules.

Above are the essential I expected, I follow with the corollary, or optional.

Review of many magical items, since there're a standard stock of them used, and many others that are totally ignored.

Some improved holy/unholy spellcasting.

Something about certain scales that are not very useful, and too exploitable to take in negative.

Something to allow population growing faster.

Something about Mirror Images, its too high buff, and the bug of replenishing health items striking on mirror images.

New magic items that are national ... like the Black Laurel of Ermor ... something similar for each Nation ... perhaps 2-3 items for nation.

[ June 07, 2004, 12:22: Message edited by: Cohen ]
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  #4  
Old June 7th, 2004, 03:03 PM
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Default Re: New patch available (2.12)

Agreed on the Elemental Armor; 100% immunity to fire, cold and electricity plus prot comparable to basic metal armors was rather strong. Dropping to 50% will make it much harder to have something (particularly undead, as undead have poison resistance innately) immune to just about anything that you can be immune to.
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  #5  
Old June 7th, 2004, 03:11 PM
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Default Re: New patch available (2.12)

Tsk, tsk. So many weeks, so little patching. Honestly, all we want is one measly brand new underwater nation. Is that too much to ask? Also, nerf EVERYTHING.

Honestly, though, you guys kick quantities of *** that would make the porn industry blush. I've seen very few other games with such excellent support and so many new features constantly available, and most games these days are made by proper design teams which actually do this sort of thing full-time.

...

Of course, if I did have a request for the next patch, it'd involve a "fire and flee in an orderly manner", "fire and stay behind troops", or "fire and stay in the far back of the battlefield" order. Consensus on these fora seems to be that that sorta thing is called for. Pretty please?


* "Team" != 2 people and assorted friends and hangers-on

Update: What typo?

[ June 07, 2004, 14:13: Message edited by: Vicious Love ]
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  #6  
Old June 7th, 2004, 03:29 PM
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Default Re: New patch available (2.12)

Quote:
Originally posted by Cohen:
I expected some more things. Here some...
If that was a joke then you might want to smilie it. If it wasnt a joke then I am biting back a choice list of words I would like to put here. A change a day isnt enough?

For me, Im thrilled to see some attention on Pangaea. The VQ response seems adequate expecially with the elemental armor change. And of course all of the hosting things (cheat switch, --preexec, windows network bug, host crash) and NAME MODDING? Time to break out the random generator routines again. (I do random. Others can search for lists of celtic or babylonian style names). All in all a great patch.

-- (sig line) "Some people nowadays have forgotten how to pay for free things."

[ June 07, 2004, 14:46: Message edited by: Gandalf Parker ]
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  #7  
Old June 7th, 2004, 03:30 PM
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Default Re: New patch available (2.12)

I am happy to see a new patch is out and running, but... has the demo been updated? There was no mention of it, so I quess not. It would be nice, for Desert Tombs if not for anything else.
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  #8  
Old June 7th, 2004, 03:31 PM
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Default Re: New patch available (2.12)

[Delayed response] What the sundry expletives?! You fixed the alt-tab texture bug, didn't you?! I LOVED that bug. A's and C's hurling lightning bolts at hyphens and asterisks, just like the ASCII-based dungeon crawls of olden times, and you just went and buried those YEARS of gaming history in the name of your ultramodern, flavor of the month "Version 2.12".

Praise retracted. Good day to you, sirs.[/Delayed response]
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  #9  
Old June 7th, 2004, 04:34 PM
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Default Re: New patch available (2.12)

Quote:
Originally posted by Cohen:
Azz ...

I expected some more things.
There's really no pleasing some people, is there?

OK, so there isn't much new content, mostly bug/balance fixes. But maybe we should all try the new stuff and balance before complaining? I mean - these two guys are doing this on their spare time, and I don't think Shrapnel pays them anything for it, other than whatever royalties they get for sales of the game. So, if they don't feel they've put enough testing into their future new nation, or new units, or whatever, I'd rather get a small new patch than nothing.
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  #10  
Old June 7th, 2004, 04:47 PM
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Default Re: New patch available (2.12)

The changes to Desert Tombs look great.
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