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  #1  
Old May 13th, 2004, 11:55 AM

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Default something ought to be done for level 10 blessing

Thats all in the title, really ... Level 10 blessing is far too costly and dont give a tremendous benefit. I hope that the next patch will tweak a little that
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  #2  
Old May 13th, 2004, 05:20 PM
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Default Re: something ought to be done for level 10 blessing

From those Astral Weapon would be the best, and much more so than any of the others. Armor NEGATING weapons... Just imagine that with Flagellants.
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Old May 13th, 2004, 05:47 PM
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Default Re: something ought to be done for level 10 blessing

10 is awfully close to 9, and does give you an extra +1 the level-4 blessings (and intrinsic magic), compared to 9.

I think it's just fine as is. There are reasons to go to 10... mainly, to actually use it as magic power (powerful battlefield spells made that much cheaper and more potent, extra summons, beating Astral-9's in Magic Duel, etc.).

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Old May 13th, 2004, 08:07 PM
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Default Re: something ought to be done for level 10 blessing

Only pretenders that start at 3 can hit 10 cost effectively. Some are not all that bad however

Earth 10: 4 Reinvigoration. Not a bad blessing. I've been using Earth 10 with Abysia and been content with the results. (BTW Warlord Prophets are the ROX - Abysia is cool the way it receives special prophet units.)

Nature 10: 4 Bezerk? Thats actually not bad (though perhaps not worth 100+ design points). Wouldn't that equal +4 Protection, +4 Str, +4 Attack, and -4 Defense? Earth 10/Nature10 would be fun to test out.

The others aren't all that helpful at level 10 imo.
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Old May 13th, 2004, 10:12 PM
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Default Re: something ought to be done for level 10 blessing

I'm confused by the way you wrote that.

Earth 4 blessing is Reinvig +4
Earth 9 blessing is Reinvig +6 and +4 Protection
Earth 10 blessing is Reinvig +7 and +4 Protection

Similarly, Water 10 is +7 Defense and Quickness vs. Water 9 +6 Defense and Quickness.

...

PvK
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  #6  
Old May 13th, 2004, 11:40 PM
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Default Re: something ought to be done for level 10 blessing

Quote:
Originally posted by PvK:
I'm confused by the way you wrote that.

Earth 4 blessing is Reinvig +4
Earth 9 blessing is Reinvig +6 and +4 Protection
Earth 10 blessing is Reinvig +7 and +4 Protection
Earth 4 is reinvig +2, earth 10 is reinvig +5 +4 prot.
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  #7  
Old May 13th, 2004, 11:59 PM
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Default Re: something ought to be done for level 10 blessing

Im also happy with the way things are now. I dont think there should be more incentive to get a 10 path. That would also really change the character of almost every nation since sacred troops could (potentially) have a much different value if 10-blessings were increased in power more.
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  #8  
Old May 14th, 2004, 01:45 AM
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Default Re: something ought to be done for level 10 blessing

I agree. I still don't understand why the secondary bonus comes at lvl 9. Why should anyone want to push the magic up to 10? Then again what bonus oughto take place that wouldn't make Dominions a "War of the sacred units".

Fire - Fire Immunity (or 75% resistance)
Air - Flight (Tactical Only)
Water - Cold Immunity (or perhaps 75%)
Earth - Extra Strength (+4 perhaps?)
Nature - Haste (Faster movement only)
Death - The Dark Gift (Dead unit returned as sacred soulless that remains after battles end. Undead Sacred Units get MR Bonus)
Blood - I draw a blank here. Never used bloodmagic enough.
Astral - Astral Weapon (As the spell).
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  #9  
Old May 14th, 2004, 04:57 AM
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Default Re: something ought to be done for level 10 blessing

Oops your right i forgot that Earth-4 was +2.

That means Water-10 will be +5 as well.

This is all imo, but +1 rejuv is better than +1 defense, though someone will surely argue otherwise. Personally i love rejuv, even on ordinary sacred troops and not simply casters. Of course someone will say "Relief".

Black Templar with 9-Nature/9-Earth walk out of the gate with 28 Armor + 1 w/Bezerk + 3 with Legions of Steel from the Pretender. 30 prot, rejuv and regen tanks are nice to have on turn 6.
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  #10  
Old May 14th, 2004, 07:45 AM
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Default Re: something ought to be done for level 10 blessing

Ah right, they start at +2, not +4. I was at work and not able to concentrate entirely on Dominions for some reason. Something about Windohs XP malfunctioning and wasting hours of time trying to repair it.

Ah, but I will offer the opinion you expected that +2 Defense can be a "better" blessing than +2 Reinvigoration, especially if you have holy troops which already have a good Defense rating. Of course, it depends what you do with the blessings.

PvK
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