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May 13th, 2004, 11:55 AM
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Lieutenant Colonel
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something ought to be done for level 10 blessing
Thats all in the title, really ... Level 10 blessing is far too costly and dont give a tremendous benefit. I hope that the next patch will tweak a little that
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 13th, 2004, 05:20 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: something ought to be done for level 10 blessing
From those Astral Weapon would be the best, and much more so than any of the others. Armor NEGATING weapons... Just imagine that with Flagellants.
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May 13th, 2004, 05:47 PM
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National Security Advisor
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Re: something ought to be done for level 10 blessing
10 is awfully close to 9, and does give you an extra +1 the level-4 blessings (and intrinsic magic), compared to 9.
I think it's just fine as is. There are reasons to go to 10... mainly, to actually use it as magic power (powerful battlefield spells made that much cheaper and more potent, extra summons, beating Astral-9's in Magic Duel, etc.).
PvK
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May 13th, 2004, 08:07 PM
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Sergeant
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Re: something ought to be done for level 10 blessing
Only pretenders that start at 3 can hit 10 cost effectively. Some are not all that bad however
Earth 10: 4 Reinvigoration. Not a bad blessing. I've been using Earth 10 with Abysia and been content with the results. (BTW Warlord Prophets are the ROX - Abysia is cool the way it receives special prophet units.)
Nature 10: 4 Bezerk? Thats actually not bad (though perhaps not worth 100+ design points). Wouldn't that equal +4 Protection, +4 Str, +4 Attack, and -4 Defense? Earth 10/Nature10 would be fun to test out.
The others aren't all that helpful at level 10 imo.
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May 13th, 2004, 10:12 PM
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National Security Advisor
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Re: something ought to be done for level 10 blessing
I'm confused by the way you wrote that.
Earth 4 blessing is Reinvig +4
Earth 9 blessing is Reinvig +6 and +4 Protection
Earth 10 blessing is Reinvig +7 and +4 Protection
Similarly, Water 10 is +7 Defense and Quickness vs. Water 9 +6 Defense and Quickness.
...
PvK
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May 13th, 2004, 11:40 PM
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General
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Re: something ought to be done for level 10 blessing
Quote:
Originally posted by PvK:
I'm confused by the way you wrote that.
Earth 4 blessing is Reinvig +4
Earth 9 blessing is Reinvig +6 and +4 Protection
Earth 10 blessing is Reinvig +7 and +4 Protection
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Earth 4 is reinvig +2, earth 10 is reinvig +5 +4 prot.
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May 13th, 2004, 11:59 PM
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Lieutenant Colonel
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Re: something ought to be done for level 10 blessing
Im also happy with the way things are now. I dont think there should be more incentive to get a 10 path. That would also really change the character of almost every nation since sacred troops could (potentially) have a much different value if 10-blessings were increased in power more.
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May 14th, 2004, 01:45 AM
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Second Lieutenant
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Re: something ought to be done for level 10 blessing
I agree. I still don't understand why the secondary bonus comes at lvl 9. Why should anyone want to push the magic up to 10? Then again what bonus oughto take place that wouldn't make Dominions a "War of the sacred units".
Fire - Fire Immunity (or 75% resistance)
Air - Flight (Tactical Only)
Water - Cold Immunity (or perhaps 75%)
Earth - Extra Strength (+4 perhaps?)
Nature - Haste (Faster movement only)
Death - The Dark Gift (Dead unit returned as sacred soulless that remains after battles end. Undead Sacred Units get MR Bonus)
Blood - I draw a blank here. Never used bloodmagic enough.
Astral - Astral Weapon (As the spell).
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May 14th, 2004, 04:57 AM
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Sergeant
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Re: something ought to be done for level 10 blessing
Oops your right i forgot that Earth-4 was +2.
That means Water-10 will be +5 as well.
This is all imo, but +1 rejuv is better than +1 defense, though someone will surely argue otherwise. Personally i love rejuv, even on ordinary sacred troops and not simply casters. Of course someone will say "Relief".
Black Templar with 9-Nature/9-Earth walk out of the gate with 28 Armor + 1 w/Bezerk + 3 with Legions of Steel from the Pretender. 30 prot, rejuv and regen tanks are nice to have on turn 6.
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May 14th, 2004, 07:45 AM
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National Security Advisor
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Re: something ought to be done for level 10 blessing
Ah right, they start at +2, not +4. I was at work and not able to concentrate entirely on Dominions for some reason. Something about Windohs XP malfunctioning and wasting hours of time trying to repair it.
Ah, but I will offer the opinion you expected that +2 Defense can be a "better" blessing than +2 Reinvigoration, especially if you have holy troops which already have a good Defense rating. Of course, it depends what you do with the blessings.
PvK
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