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April 15th, 2004, 12:41 AM
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Corporal
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Join Date: Jan 2004
Location: LA, CA
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Gems and the AI
Is there any way to keep you Mages from burning through there gems in a battle where they just don't need them?
For example I had a mage cast Flame arrow on 50 crossbowmen. That right there was going to be enough to win the battle.
But at the end of the battle he had used all 6 gems. (I did script 4 other spells that did not need gems)
The only thing I can think of is have a hiding priest follow with the extra gems and just give him one a battle.
Suggestions.
[ April 14, 2004, 23:56: Message edited by: wolfkinsov ]
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April 15th, 2004, 01:07 AM
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Sergeant
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Join Date: Apr 2004
Location: In your mind
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Re: Gems and the AI
As far as I've read, that's what people generally do. Scouts are cheaper for it.
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April 15th, 2004, 06:47 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Gems and the AI
Quote:
Originally posted by HotNifeThruButr:
As far as I've read, that's what people generally do. Scouts are cheaper for it.
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Scouts are cheaper than most priests, but Man has Monks that cost 30 and are Stealthy AND Sacred, thus costing only 1 upkeep (to a Scout's 1.33).
I don't play Marignon, though, so don't know what they have.
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April 15th, 2004, 08:39 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Gems and the AI
Quote:
Originally posted by PhilD:
Scouts are cheaper than most priests, but Man has Monks that cost 30 and are Stealthy AND Sacred, thus costing only 1 upkeep (to a Scout's 1.33).
I don't play Marignon, though, so don't know what they have.
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Marignon has stealthy Priest-2 friars that cost, mmm, 40 IIRC. Using the monks or friars (or Pangaea's dryads, also stealthy priest types but much more expensive) has the added advantage over the scouts that you have preaching ability along in the same package.
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