|
|
|
 |
|

March 25th, 2004, 05:35 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Favorite Marignon bless effects?
Just out of curiosity, I thought I'd ask what your favorite bless effects are for Marignon, and why you like them so much.
Personally, I like either Water 9 or Air 9.
Water 9: because it helps your Flagellants live a wee bit longer, and that Quickness effect is devastating when conferred on Knights of the Chalice.
Air 9: simply because it keeps the Flagellants from dying when your billions of Crossbowmen lay into the enemy ranks.
Your thoughts? Fun combinations which are a bit "unusual"?
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
|

March 25th, 2004, 05:52 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Favorite Marignon bless effects?
the trouble w/ flags is that they are so junky you need to invest a heck of a lot in bless effects to make them viable.
Water9 is always great, but usually the most expensive. Fire9 is easier to get, and gives them a serious punch, but they still die like flies. Astral 9 is very nice, especially if you may be going up against hordes of norfleet's Squiddies.
|

March 26th, 2004, 11:12 AM
|
Sergeant
|
|
Join Date: Dec 2003
Location: W�rzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Favorite Marignon bless effects?
I go with fire 9.
I think it suits the Marignon theme best.
|

March 26th, 2004, 11:40 AM
|
Private
|
|
Join Date: Jan 2004
Location: Copenhagen, DK
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Favorite Marignon bless effects?
I second fire 9. It is both thematic and allows your pretender to be a holy burninator from day 1 with the "Holy Pyre" spell. Then I usually split my troops up into either x-bow/magic ranged squads or pike/flaggelant/chalice m�l�e squads. Because you have access to elite intelligence gatheres, it is (mostly) easy to pick the fights best suited for the specific type of troops...
|

March 26th, 2004, 12:17 PM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: Favorite Marignon bless effects?
I like using a Virtue with air 9. It just seems so appropriate.
It also means that you fire straight into melee with you excellent crossbowmen without slaughtering your Flagellants or expensive Knights of the Chalice and that you can use mass-damaging air spells like wrathful skies without electrocuting your own forces.
__________________
When I said Death before Dishonour, I meant alphabetically.
|

March 26th, 2004, 03:20 PM
|
Private
|
|
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Favorite Marignon bless effects?
in another topic I have asked the question if flaggelants gets 2 fire attacks with there flails? I haven't got an sure answer yet. But if they do, it really means that they get twice as much as everyone else from this blessing.
If not this makes fire a strong option then the fire blessing must be underpowered. And I am not sure thats the case!
but doesn't this disqusion also depends alot upon if you intend to use knights or flaggies?
|

March 26th, 2004, 03:40 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Favorite Marignon bless effects?
Quote:
Originally posted by Wauthan:
I second using a Virtue Pretender but I push the blesseffect all the way to 10. Knights of the Chalice are very tough and backed by massive numbers of crossbowmen there's little to stand in their way. They even get the cheap flagellants to tie up the infantery while 5x10 crossbowmen rain bolts on their heads. Since lightningdamage is reduced I craft such items for the support commanders.
Marignon can get a really good advantage in the early game using this blesseffect.
|
Try a mass of flagellants up front with "hold and attack closest". Masses of crossbows to each side of that with orders to shoot closest, set them just slightly farther back than the flagellants so that the flags are the primary thing the enemy will hit. Setting the crossbows off to the side does alot to reduce damage to your own troops from friendly fire. Then set knights way off further to the sides with one group told to attack archers and the other group told to attack rearmost. Add a mass of blessings to that, actually any combination you want, and its pretty impressive. Oh yeah, mages should be set off to the sides also so that they fire throwing hits more enemy than it does your own guys. You can set them fairly forward with cast/cast/cast/cast/cast/stay-at-rear for a drop-back safety move
[ March 26, 2004, 13:41: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 26th, 2004, 03:45 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
|
|
Re: Favorite Marignon bless effects?
Big Flaming Head.
Fire 9 astral 9.
Almost economical enough for MP.
And your flagellants are almost effective, even if not really survivable.
maybe if you pick up some indy druids.(Protection?)
Rabe the Self-Scourger
|

March 26th, 2004, 05:45 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Favorite Marignon bless effects?
Quote:
Originally posted by Jondifool:
in another topic I have asked the question if flaggelants gets 2 fire attacks with there flails? I haven't got an sure answer yet. But if they do, it really means that they get twice as much as everyone else from this blessing.
|
They get one fire attack for each flail, as do others with two attacks like abysian lava warriors and pangean white centaurs.
|

March 26th, 2004, 05:57 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Favorite Marignon bless effects?
Quote:
Originally posted by rabelais:
Big Flaming Head.
Fire 9 astral 9.
Almost economical enough for MP.
And your flagellants are almost effective, even if not really survivable.
maybe if you pick up some indy druids.(Protection?)
|
I love the Baphomet. I tried the dual-bless strategy you've mentioned about a week ago in an SP game and was pretty impressed with the results.
I suppose you could get a similar thing going with the Phoenix and Fire 9/Air 9, although it wouldn't be as economical. Maybe I'll give that a go this weekend, and see how it plays.
[ March 26, 2004, 15:58: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|