Hello. I love your game. I had a question about it. (there, enough pleasantries)
I hope to create a massive mod for Dominions II based on another game I play (Yo, PhilD!). I was wondering if I could ask you for some ideas relating to nation design.
My main question has to do with balance. As everyone knows, balance in a strategy game is important yet hard to do, especially in a game like this with so many variables. What do you think are some good basic guidelines for nation design?
As an example, why so some nations get Assassins and not others? If a nation gets Assassins, is there something else that needs to be sacrificed? If so, is there a certain area that, if lowered to offset the ability to assassinate, has been found to balance the nation?
Observations such as these would really help me in my efforts. Thanks so much.
Bayushi Tasogare