.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 10th, 2004, 09:32 PM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Super-Casting Pretenders?

I was reading in the manual the section on passive spell benefits one night when a use for the relatively unloved Phoenix pretender occured to me. Since Air adds precision Air and Fire could have a synergy together, and since Fire's biggest weakness is a lack of precision it seemed logical to try them together.

Wow. 9 Fire/9 Air makes a Phoenix that is even more effective than a trample Pretender in the early game. Fire Darts that kill two or three enemy units every attack . Its lovely to see fire spells being tossed with close to perfect accuracy across the whole battlefield. Sadly no faction chooses both Air and Fire together except for the occasional random pick.

Ive read about the Super-Combatant Pretender builds; has the idea of a Super-Casting Pretender been explored? I'm not terribly familiar with late game dynamics and so uncertain as to a Casting Pretenders' functional longevity.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.