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Old February 10th, 2001, 02:49 AM
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ColdSteel ColdSteel is offline
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Default Remote Launch and Combat Sim Bugs??

I hesitate to send these bug reports in to MM without checking here first to see if anyone has reported them already.

Bug #1) If you chose Remote Launch to put satellites or fighters into orbit from a planet, the planet cargo tab still shows them as being on the planet (in cargo). This remains true even if you switch between all the planet tabs. If, however, you click on another planet or ship (or whatever) and then click back on the planet again, the cargo tab then displays correctly. This is obviously a screen refresh issue of some kind.

Bug #2) When using the combat simulator, if you do not check the Player 1, Player 2, etc. buttons in sequence when adding ships to the simulator and instead skip around by (for example) checking player 1 then player 4, to add ships, then when the combat is resolved strategically the number of dots representing the ships in the display area is doubled. By that I mean if the combat is with 2 ships total, the strategic combat resolution display screen shows 4 dots instead of 2. This appears to be an error caused perhaps by the routine counting the position that is checked rather than checking the number of positions checked. That is, it may think if positions 1 and 4 are checked, that means 4 sets of ships are involved in the combat and not 2 ships and so doubles the number of ship dots displayed.

Has anyone else noticed either of these issues and reported them? I'd appreciate your feedback here.
Thanks.
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Old February 10th, 2001, 04:39 AM
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Default Re: Remote Launch and Combat Sim Bugs??

Please, are there any beta testers here on the forum that can confirm that these were already reported to Aaron?

Or anyone else?
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Old February 10th, 2001, 06:34 AM
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Default Re: Remote Launch and Combat Sim Bugs??

Ive reported them in the proper place.
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Old February 10th, 2001, 04:11 PM
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Default Re: Remote Launch and Combat Sim Bugs??

Thank you!
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