Knights of Light - Version 1.1
I posted a new Version of the Knights mod. What's new?
- removed one of the two identical marshals, I didn't like the graphics.
- new wizard, fire3 + 1 random
- archpriest is now astral2 (from astral1)
- two masters became holy masters, same stats as before but now they are holy and priest2. The one on horse is more or less identical to the Marignon paladin, but costs 10 gold more. The two normal masters have their gold cost reduced by 10, if I remember correctly. No idea if this is really balanced, I have to test a bit more.
- the standard bearer who was running ahead of the others has been fixed.
- chariot cost changed to 45 gold 50 res (I think)
- crossbowmen now have chain hauberk instead of full chain
...and maybe something else that now I cannot recall
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