.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 7th, 2001, 07:17 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Using Ministers

I did a search for threads about ministers, and most of what I could find dealt with ai race problems. I am still very fuzzy about how to get the ministers to do specific tasks.

My gut feeling is that once you turn on a minister that it follows the ai txt settings for the race you are using. Is that correct? If so how would you change that?

Specifically what I am trying to do is I have a game going where I have a lot of space yards. It gets very tedious going through each space yard and assigning tasks to the queue. I turned on the global construction minister, and turned on all individual ministers and waited a few turns. It doesn't appear that my minister is building anything.

Any suggestions?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old February 7th, 2001, 10:10 PM

Lucifer Domine Lucifer Domine is offline
Private
 
Join Date: Feb 2001
Location: Huntsville, AL, USA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Lucifer Domine is on a distinguished road
Default Re: Using Ministers

You need to check the race you are using to see if it uses Minister style selected (meaning the generics Aggressive, Defensive, Neutral) or uses the racial style (meaning the AI files in the race's picture folder).
It's pretty easy to rewrite the AI files, I've rewritten my research AI to research what I want in the order I want so I don't need to manually mess with that. I'm also working on the production AI for new planet colonization now. All you need to do is open up the AI files and examine them to see how the AI works.
__________________
The Dark Lord
Reply With Quote
  #3  
Old February 7th, 2001, 10:28 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Using Ministers

Ok, so the answer is in rewriting the ai files that my race is using? I was afraid of that. I was hoping there was something during the game that could be done. I guess they just don't work that way.

I wan't to be able to tell it "Build 6 cruisers" or "Colonize Ghedron VI" and have it do the work. Maybe in SEV? We can hope.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old February 7th, 2001, 11:20 PM

Hota Hota is offline
Private
 
Join Date: Jan 2001
Location: Philadelphia, PA
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Hota is on a distinguished road
Default Re: Using Ministers

Lucifer -
What if I'm using race that I created within the game? What files/directories do I have to create to have customized ministers?

-====-
Hota
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.