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  #1  
Old February 10th, 2004, 06:11 PM
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Default Ermor/R\'lyeh/Atlantis too weak?

Heehee. Now that I have your attention...
Im still messing around with the WE vs THEM map idea. Ermor "Ashen Empire", R'lyeh, and Atlantis are allied and too strong to be beaten by any single nation. All 3 start in a corner of the map with Ermor sandwiched between the other two.

SO... if I start each with 2 or 3 castle/lab/temple locations and an extra starter army (matching what they usually get), and all 3 start with Wyrm gods (kinda kewl justification there, they all came from the same nesting) is that enough to force a player alliance?
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Old February 10th, 2004, 06:49 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by Gandalf Parker:
Heehee. Now that I have your attention...
Im still messing around with the WE vs THEM map idea. Ermor "Ashen Empire", R'lyeh, and Atlantis are allied and too strong to be beaten by any single nation. All 3 start in a corner of the map with Ermor sandwiched between the other two.

SO... if I start each with 2 or 3 castle/lab/temple locations and an extra starter army (matching what they usually get), and all 3 start with Wyrm gods (kinda kewl justification there, they all came from the same nesting) is that enough to force a player alliance?
Can R'lyeh and Atlantis handle Ermor's dominion effects? Would it be easier to have only R'lyeh and Atlantis? The background story could be R'lyeh has taken over Atlantis by carefully placed mind-controlled pawns and declare war on the land, so that the Old Ones will return?
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Old February 10th, 2004, 06:58 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by ywl:
Can R'lyeh and Atlantis handle Ermor's dominion effects?
The short answer is probably "no". And the squids will have trouble with the mindless undead, too.
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Old February 10th, 2004, 07:20 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by Arryn:
quote:
Originally posted by ywl:
Can R'lyeh and Atlantis handle Ermor's dominion effects?
The short answer is probably "no". And the squids will have trouble with the mindless undead, too.
I think there is enough spread on the map Im considering that the dominion wont kill off each other. This is the map Im considering so far.
http://www.techno-mage.com/~dominion...s/WEvsTHEM.jpg

And Im not sure about the "trouble with mindless". They arent going to fight each other. They will be allied.

[ February 10, 2004, 17:20: Message edited by: Gandalf Parker ]
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Old February 10th, 2004, 07:54 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

So it's those 3 against everyone else? Wow. That might get ... ugly for the opponents.
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Old February 10th, 2004, 08:00 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

You don't need much work to make sure Ermor's dominion doesn't kill off his allies. Just script Ermor to use 'default' dominion, and to be 100% sure you can even force it to use growth scale. Of course, that will limit Ermor only to that dominion but, even with it, Ermor should be strong enough.
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Old February 10th, 2004, 08:39 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by Arryn:
So it's those 3 against everyone else? Wow. That might get ... ugly for the opponents.
Thats the plan. The map is large and human players should have plenty of time to prepare. But I want it to be an alternative to Player-vs-Player games. I want it to be beatable, but only by a multi-nation alliance.

Maybe if I give both the water nations a 10-level dominion, and Ermor a 5 or 6?
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Old February 10th, 2004, 11:55 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Arryn:
So it's those 3 against everyone else? Wow. That might get ... ugly for the opponents.
Thats the plan. The map is large and human players should have plenty of time to prepare. But I want it to be an alternative to Player-vs-Player games. I want it to be beatable, but only by a multi-nation alliance.

Maybe if I give both the water nations a 10-level dominion, and Ermor a 5 or 6?

Ermor need the dominions strength to generate undeads. Human player can do well with a low dominion by using the magic wisely. But for AI, it could be a hard balance. You might need more play-test than the simpler cases.

But can you put Ermor somewhere away from the two? You can mess up the players with his dominion more easily that way.
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Old February 11th, 2004, 12:12 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

The original idea was actually to have Ermor on an big island, maybe 20 provinces, protected by the water nations. Ermor would keep building up while the water nations ran interferance. If they died off later it wouldnt matter much because it gauranteed that Ermor was big.

But with this map they can all expand. Waterys can expand up the left and attack the land, and across the bottom to attack the land. They should be able to push beyond Ermors influence I think.

But Im thinking that Atlantis might be the weak spot in the formula. So maybe I should give Rlyeh and Atlanstis BOTH castles in both oceans.
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  #10  
Old February 11th, 2004, 12:47 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Ermor/R'lyeh/Atlantis too weak?
Haha - very funny

Why not pull a Mictlan and reduce the dominion spreading effect of Ermorian temples until it doesn't challenge the R'lyehan and Atlantean home territories? Alternatively, modify their units to counter Death the way some units counter Misfortune.

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