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February 4th, 2004, 03:34 PM
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Shrapnel Fanatic
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Re: Anybody else dislike the endgame?
The game is mostly built around PBEM so its true that solo-play makes it feel like its too much micromanage. Sometimes I wish the game had an option where the AI would surrender.
There are ways to make solo-play more interesting. Smaller maps, or randomized independents. Try the Poke in the Eye map.
http://www.techno-mage.com/~dominion...2/Poke_Eye.map
Or if you have the Miirunst map downloaded you can try the randomized Version of that.
http://www.techno-mage.com/~dominion.../MiirunstX.map
Both are re-randomized every day.
[ February 04, 2004, 13:35: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 4th, 2004, 03:39 PM
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Major
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Re: Anybody else dislike the endgame?
SP endgame isn't much fun, since there's too much stuff to do each turn. I never finish SP games on big maps.
In MP, it's a whole different matter. At a turn a day at the most, there (usually) is plenty of time to fine tune commanders, make battle plans. etc.
Solution: play smaller maps, or start getting into PBEMs.
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February 4th, 2004, 04:36 PM
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Lieutenant Colonel
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Re: Anybody else dislike the endgame?
OK.
How do I get into those MP games, btw? I don't know any gamers, my RL friends / wife / etc. do NOT game. Is there a matchmaking thingy anywhere? I suppose some layer of trust is required too, if we are mailing each other attachments all the time -- any tips here? thanks
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February 4th, 2004, 04:56 PM
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Sergeant
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Re: Anybody else dislike the endgame?
Makes me think of Medieval: Total War. There's just not many ways to keep a player happy toward end-game in SP. It's similar to Dom2, and the way the programmers decided to "make it more interesting" toward the end of the game was to wait until you owned about 90% of the map, then all of a sudden nearly every province on the map would spring into revolt, and half a dozen of your enemies would reappear (an heir was in hiding or some such). While the logic behind it was to prevent you from becoming bored, knowing that winning is inevitable, it really became annoying to be thrust right back almost to a starting position by these events. I don't see how it would be possible to make end-game in SP a more fun experience. Probably a victory condition of owning 75% of the provinces or some such would be a good idea.
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February 4th, 2004, 08:10 PM
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Corporal
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Gandalf Parker:
Sometimes I wish the game had an option where the AI would surrender.
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Err, the option is there. Just play around with Victory Conditions. Set to 40% of Provinces, for example. In SP, this is where victory is about guaranteed.
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February 4th, 2004, 08:17 PM
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Lieutenant Colonel
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Re: Anybody else dislike the endgame?
When will we have the ability to rename/put notes on commanders? With my disintegration strategy it is very important that I know what group a mage belongs to and what magic it has. Once you have 30 mages, this gets extremely hectic.
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February 4th, 2004, 08:36 PM
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Sergeant
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Argitoth:
When will we have the ability to rename/put notes on commanders? With my disintegration strategy it is very important that I know what group a mage belongs to and what magic it has. Once you have 30 mages, this gets extremely hectic.
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Ctrl-click the commanders you want to be grouped. Thereafter, when you click on one, they all become selected. Not gonna get any easier than that.
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February 4th, 2004, 09:11 PM
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Sergeant
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Re: Anybody else dislike the endgame?
Endgame?
That has been the single most important feature of Dominions II at least for my group.
Now we have the option of setting victory by victory points. Select the 1 vp/capital and no other sources of victory points. Then select how many capitals one has to take to be the victor. (about half is what we use)
This has improved play immensely. Before this we never played until the end. Standard victory conditions is no fun.
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February 4th, 2004, 09:13 PM
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Lieutenant General
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Re: Anybody else dislike the endgame?
Renaming commanders will be included in the next patch.
There will, also, be an option in Game Creation menu to turn it on/off.
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February 4th, 2004, 09:32 PM
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Corporal
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Re: Anybody else dislike the endgame?
I like the endgame more than anything. But I also love micromanagement, so . . .
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