Intelligence BS
Ok, so I was enjoying a nice, relatively peaceful game. I had set up a massive alliance and trade network and was quickly rising in power. I was engaged in a war with the number one empire, but we didn't really fight at all. I was testing out my fleets on an annoying neutral, when suddenly I got hit with a faked message and had my long-term, closest ally at war with me!
I was pissed, and decided that I was enjoying the situation beforehand, so I reloaded a previous save, and it happened again. And again. And again. Every time I reloaded, It happened, even with my rather strong counter-intelligence operations going. I found this odd, so I reloaded a game from about 10 turns back and recreated the situation. This time I added even more counter-intelligence. Eventually I got back to the same point, and it happened again!
I find this odd because Last time I checked, intelligence missions are supposed to be difficult to succeed at, especially from an empire with no bonuses against a strong counter-intelligence network. Yet, the enemy got me every time. It almost seemed like it was a guaranteed success.
At what point does the game decide if the mission was a success? If it had a chance to fail, then it should have done so at least once out of all of the reloads I made. Does it decide success or failure the moment the project begins?
This just seems really shady, and I'm worried about some kind of AI cheat, when I thought there was none.
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--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."
Morgan Freeman
Seven
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--Armageddon
Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later.
Morgan Freeman
Seven
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