.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 22nd, 2004, 01:05 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Possible bug?

In a R'yleh game I'm playing (with Luck 2) I got a Vastness sometime just shy of turn 20. A few turns later I gave it the Gift of Reason. It's now 50 turns later and I have yet to summon another one (my current skill is 36). I have summoned over 2 dozen Greater Othernesses (usually I get a pair), but no more Vastnesses. In other games in which I had not done the Gift I would be getting a mix of Vastnesses and Greater Othernesses.

Is the game rigged (for play balance) so you cannot summon more of a creature of the type that's been Gifted? Is it not possible to Gift more than one of a given creature type? If so, then the spell description should tell you this. (I would have waited to get a few more before Gifting one of them.)

[ January 22, 2004, 11:08: Message edited by: Arryn ]
__________________
Visit my Dominions II site
Reply With Quote
  #2  
Old January 22nd, 2004, 07:58 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Possible bug?

Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high )

Ridicously, ridiculously, ridicule ??? Bah. Francophonetics. Sillily, silliously high? Damn language!

L�jligt h�ga v�rden!!! Speak Swedish for a better tomorrow
__________________
www.illwinter.com
Reply With Quote
  #3  
Old January 22nd, 2004, 08:15 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Possible bug?

Quote:
Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common.
Thanks!

Quote:
Speak Swedish for a better tomorrow
Thank you, but I like English just fine. Just content yourself in the knowledge that Sweden is world-famous for 4 very good things: Volvo cars & trucks, Nobel prizes, jet fighter aircraft, and turn-based strategy games (Illwinter and Paradox, to name two companies).
__________________
Visit my Dominions II site
Reply With Quote
  #4  
Old January 23rd, 2004, 07:55 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Possible bug?

Quote:
Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high)
Upon further reflection, I have one question: why?

It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
__________________
Visit my Dominions II site
Reply With Quote
  #5  
Old January 23rd, 2004, 08:08 AM

Raz 24 Raz 24 is offline
Corporal
 
Join Date: Jan 2004
Location: Sweden
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Raz 24 is on a distinguished road
Default Re: Possible bug?

Leave it how it is , because I dont want somebody massing vastnessies
__________________
All is ONE and no one is TWO
Reply With Quote
  #6  
Old January 23rd, 2004, 08:16 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Possible bug?

Quote:
Originally posted by Arryn:
Upon further reflection, I have one question: why?

It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
I wouldn't mind a restriction of 1 vastness at a time, even. A vastness can take out most armies I've seen...

Alternately, if every vastness alive decreased the vastness summoning chances (1/2, 1/3, 1/4, 1/5, ...) that would work just as well.

If high summoning skill let you mass vastnessess... Rlyeh would generally win at around turn 50, if it could simply survive that long, without even expanding. And was lucky.
__________________
Cherry
Reply With Quote
  #7  
Old January 23rd, 2004, 08:26 AM

Guest
 
Posts: n/a
Default Re: Possible bug?

I would second the 1 Vastness at a time scenario.

It would be a waiting game. Greater Othernesses are just fine for elite troops IMO and piles of those are more than enough for the risk of losing a cheap illithid priest.
Reply With Quote
  #8  
Old January 23rd, 2004, 08:53 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Possible bug?

Quote:
Originally posted by Saber Cherry:
A vastness can take out most armies I've seen...
They're "only" good for chomping armies of about 20-30 normal troops (non-Jots). Solo, that is. They are much more effective if given a little support. I use mine, without support, to wreak havoc in the AI's rear areas.

Quote:
Alternately, if every vastness alive decreased the vastness summoning chances (1/2, 1/3, 1/4, 1/5, ...) that would work just as well.
That would be okay. It's reasonable and doesn't sound disbalancing.

Quote:
If high summoning skill let you mass vastnessess... Rlyeh would generally win at around turn 50, if it could simply survive that long, without even expanding. And was lucky.
A bit of an exaggeration. At least if you play as I do on large maps like Orania, and with indies set to 7+. On smaller maps and/or with normal (ie: weak) indies, yes, I can see how Vastnesses can rule.
__________________
Visit my Dominions II site
Reply With Quote
  #9  
Old January 23rd, 2004, 09:00 AM

Guest
 
Posts: n/a
Default Re: Possible bug?

Of course, depending on the Victory Conditions it could/couldnot be as exploitive. Especially if you are playing on a larger map, because it gives the R'lyeh more time. A Vastness can take out most anything, including magical attacks (like Ashen Angels and Earth Attacks) and with a movement of 10, they can just jump with impunity wherever they want and you can't touch them.

There is a limit to things like Demon Lords (or is supposed to be, I've been able to get multiples, but I'm sure this is a bug), why not Vastnesses?

Perfectly acceptable considering they can get them any turn after 15+ or switch in and out summoners in order to try to 'maximize' the Vastness summoning.

Edit: A properly used Vastness can take out 80-100 Troops without much danger to themselves. But, as it's been said before, it's all in the equipment. Blood Vengance is a killer.

[ January 23, 2004, 07:35: Message edited by: Zen ]
Reply With Quote
  #10  
Old January 23rd, 2004, 09:19 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Possible bug?

Quote:
Originally posted by Zen:
Edit: A properly equipped Vastness
Eh? My Vastness has only a slot for gems. They'd be really abusive if they had equipment slots too.
__________________
Visit my Dominions II site
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.