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January 13th, 2004, 06:58 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Modding question
Is it possible to set a value to stealth? I tried #stealthy 20 and #stealthy +20 but it doesn't seem to work.
[ January 13, 2004, 17:00: Message edited by: Teraswaerto ]
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January 13th, 2004, 07:58 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Modding question
Not sure. It wouldn't surprise me if it is impossible. Stealth and stealth level are two different abilities (arcaic coding - stealth level was added at a much later date). This was probably missed when the modding tools were made.
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January 13th, 2004, 08:21 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Modding question
Does ethereality still increase stealthiness? It is not reflected in stealth level (eg Black Servant) but I seem to recall that it supposedly has that effect.
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January 13th, 2004, 09:41 PM
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General
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Location: Sweden
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Re: Modding question
No, but glamour does IIRC. On the other hand, most ethereals have stealth ability.
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January 14th, 2004, 01:25 AM
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Sergeant
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Re: Modding question
Thought I may as well join this thread with my questions rather than start a new one.
I can't find where you set a new monsters leadership rating? I can see where you can add a new monster to a new nation as a commander but how is leadership determined?
In general the document seems remarkably clear.
If anyone has compiled a set of equipment stats please let me know.
If anyone intends to compile a database of unit nbrs (plus weapon etc) they would be doing us a great service.
Kristoffer how long do you think it will be before the weapon/armour modding is enabled? I'm wondering what I should do in the meantime as I have been intending on equiping most of the WoTR beings with specific armour - even if only by name. I would quite like to get the races out one at a time so they can be tested playing in a standard dom environment so I'm unsure the best way to proceed.
Cheers
Keir
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January 14th, 2004, 01:42 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Modding question
Quote:
Originally posted by Keir Maxwell:
If anyone has compiled a set of equipment stats please let me know.
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Um...
Note that stuff labelled "new" is not in the game (yet). And I don't know the ID numbers. Also, some of the resource values seem to vary within the game... but most should be exact, with some +-1.
Everything is in a logical order, by the way=)
P.S. If anyone wants to add ID numbers... that would be very helpful. Just tell me!
P.P.S. Only nonzero stats are listed. Also, range for weapons with range based on strength is currently set at 9999.
P.P.P.S. I made up some of the numbers. Like "50" for fatigue damage from paralyzing posion weapons (blow darts, ghoul claws), since nobody knows what the real value is...
************ Items: ************
Item 'Buckler'
aprot=2, def=1, hands=1, shield=1, res=1
Item 'Hide Shield'
aprot=2, def=2, enc=1, hands=1, shield=1, res=1
Item 'Great Hide Shield'
aprot=2, def=4, enc=1, hands=1, shield=1, res=1
Item 'Ice Aegis'
aprot=3, def=4, enc=1, hands=1, shield=1, res=9
Item 'Gold Shield'
aprot=4, def=5, enc=1, hands=1, shield=1, res=20
Item 'Kite Shield'
aprot=4, def=3, enc=2, hands=1, shield=1, res=4
Item 'Round Shield'
aprot=3, def=2, enc=1, hands=1, shield=1, res=2
Item 'Tower Shield'
aprot=3, def=4, enc=2, hands=1, shield=1, res=4
Item 'Turtle Shell Shield'
aprot=2, def=2, enc=1, hands=1, shield=1, res=1
Item 'Lucky Coin'
aprot=2, def=3, hands=1, shield=1, magic=1
lucky=50
Item 'Raw Hide Shield'
aprot=2, def=2, hands=1, shield=1, magic=1
Item 'Coral Cap'
aprot=1, res=1
Item 'Full Helmet'
aprot=2, def=-1, res=3
Item 'Helmet'
aprot=1, res=1
Item 'Ice Helmet'
aprot=2, res=4
Item 'Black Steel Helmet'
aprot=3, magic=1
Item 'Straw Hat'
enc=1
new=1
Item 'Hachi'
aprot=1, res=1
new=1
Item 'Kabuto'
aprot=2, res=4
new=1
Item 'Furs'
aprot=4, def=-1, enc=1, res=1
Item 'Leather Cuirass'
aprot=3, res=1
Item 'Leather Hauberk'
aprot=4, res=2
Item 'Full Leather Armor'
aprot=6, def=-1, enc=1, res=3
Item 'Ring Mail Cuirass'
aprot=5, res=4
Item 'Ring Mail Hauberk'
aprot=7, def=-1, enc=1, res=6
Item 'Full Ring Mail'
aprot=9, def=-2, enc=2, res=8
Item 'Scale Mail Cuirass'
aprot=7, def=-1, enc=1, res=7
Item 'Copper Scale Mail'
aprot=9, def=-1, enc=3, res=8
Item 'Scale Mail Hauberk'
aprot=9, def=-1, enc=2, res=9
Item 'Full Scale Mail'
aprot=11, def=-3, enc=3, res=11
Item 'Chain Mail Cuirass'
aprot=9, def=-1, enc=1, res=10
Item 'Chain Mail Hauberk'
aprot=11, def=-2, enc=2, res=13
Item 'Full Chain Mail'
aprot=14, def=-3, enc=3, res=15
Item 'Plate Cuirass'
aprot=11, def=-1, enc=2, res=16
Item 'Plate Hauberk'
aprot=14, def=-2, enc=4, res=20
Item 'Full Plate Mail'
aprot=17, def=-5, enc=5, res=26
Item 'Full Plate of Ulm'
aprot=18, def=-5, enc=5, res=26
Item 'Coral Cuirass'
aprot=8, def=-1, enc=2, res=8
Item 'Spiky Coral Cuirass'
aprot=8, def=-1, enc=2, res=8
spiky=1
Item 'Coral Hauberk'
aprot=10, def=-2, enc=4, res=9
Item 'Spiky Coral Hauberk'
aprot=10, def=-2, enc=4, res=9
spiky=1
Item 'Turtle Shell Hauberk'
aprot=7, def=-2, enc=1, res=6
Item 'Ice Studded Armor'
aprot=7, def=-1, res=6
Item 'Ice Cuirass'
aprot=10, def=-1, enc=2, res=18
Item 'Ice Hauberk'
aprot=13, def=-2, enc=3, res=23
Item 'Bronze Cuirass'
aprot=9, def=-1, enc=2, res=18
Item 'Centaur Barding 6'
aprot=6, res=6
Item 'Centaur Barding 12'
aprot=12, def=-2, enc=3, res=39
Item 'Lorica Segmentata'
aprot=10, def=-1, enc=2, res=10
Item 'Meteorite Armor'
aprot=15, def=-2, enc=4, mrst=3, res=26
Item 'Mictlan Armor'
aprot=7, def=-1, enc=2, res=3
Item 'Spider Armor'
aprot=16, def=-5, enc=5, res=28
Item 'Rusty Ring Mail Hauberk'
aprot=5, def=-1, enc=1, res=5
Item 'Rusty Scale Cuirass'
aprot=5, def=-1, enc=1, res=5
Item 'Rusty Scale Mail Hauberk'
aprot=7, def=-1, enc=2, res=7
Item 'Rusty Plate Hauberk'
aprot=12, def=-2, enc=4, res=15
Item 'Robe'
aprot=1
new=1
Item 'Ninja Garb'
aprot=2, res=2
stealthy=10, new=1
Item 'Tatami Do'
aprot=6, def=-1, enc=1, res=4
new=1
Item 'Mougami Do'
aprot=7, enc=1, res=7
new=1
Item 'Haramaki Do'
aprot=9, def=-1, enc=2, res=9
new=1
Item 'Nuinobe Do'
aprot=12, def=-2, enc=3, res=14
new=1
Item 'Yukino****a Do'
aprot=15, def=-3, enc=4, res=19
new=1
Item 'Black Steel Plate'
aprot=13, def=-1, enc=2, magic=1
Item 'Rainbow Armor'
aprot=8, def=1, enc=1, mrst=3, reinvig=3, magic=1
Item 'Wakizashi'
def=2, hands=1, res=4
new=1
Item 'Kote'
aprot=1, def=2, res=2
new=1
Item 'Boots of the Messenger'
reinvig=4, magic=1
Item 'Ring of Regeneration'
magic=1
regen=10
************ Weapons: ************
Weapon 'Arbalest'
dam=14, hits=1, pierce=50, prec=1, rof=3, ammo=10, rng=45, strNotAddedPhysical=1, res=3
Weapon 'Boulder'
dam=10, hits=1, ammo=2, rng=9999
Weapon 'Lava Blob'
dam=-2, hits=1, ammo=8, rng=9999, flaming=16
new=1
Weapon 'Banefire Bow'
dam=10, hits=1, pierce=50, magic=1, ammo=12, rng=30, strNotAddedPhysical=1
Weapon 'Blowgun'
dam=-5, hits=1, pierce=50, fatiguedam=50, doesFatigueDam=1, prec=2, ammo=5, rng=10, res=1
new=1
Weapon 'Blow Pipe'
dam=2, hits=1, pierce=50, fatiguedam=50, doesFatigueDam=1, ammo=15, rng=8, strNotAddedPhysical=1, res=1
Weapon 'Composite Bow'
dam=12, hits=1, prec=1, ammo=12, rng=35, strNotAddedPhysical=1, res=2
Weapon 'Crossbow'
dam=10, hits=1, pierce=50, prec=2, rof=2, ammo=12, rng=35, strNotAddedPhysical=1, res=3
Weapon 'Daikyu'
dam=12, hits=1, prec=1, ammo=12, rng=40, strNotAddedPhysical=1, res=2
new=1
Weapon 'Javelin'
dam=3, hits=1, prec=-2, ammo=3, rng=9999, res=1
Weapon 'Long Bow'
dam=13, hits=1, prec=1, ammo=12, rng=40, strNotAddedPhysical=1, res=2
Weapon 'Mind BLast'
hits=1, pierce=100, paralyzedam=12, doesPhysicalDam=-1, magic=1, prec=100, ammo=10, rng=100, mrnegates=1, strNotAddedPhysical=1, mindlessDamageBonus=-100
Weapon 'Net'
hits=1, length=4, doesPhysicalDam=-1, ammo=1, rng=1, res=1
Weapon 'Web Spit'
hits=1, doesPhysicalDam=-1, aoe=1, ammo=4, rng=8
Weapon 'Poison Sling'
dam=5, hits=1, poisondam=5, prec=-4, ammo=6, rng=13, strNotAddedPhysical=1, res=11
Weapon 'Sling'
dam=9, hits=1, prec=-3, ammo=15, rng=20, strNotAddedPhysical=1
Weapon 'Short Bow'
dam=10, hits=1, ammo=12, rng=30, strNotAddedPhysical=1, res=2
Weapon 'Shuriken'
dam=-2, hits=1, pierce=50, poisondam=5, prec=1, ammo=5, rng=5, res=1
new=1
Weapon 'Enchanted Shuriken'
dam=2, hits=1, pierce=50, magic=1, prec=2, ammo=5, rng=5, undeadDamageBonus=100, demonDamageBonus=100, res=1
new=1
Weapon 'Yumi'
dam=11, hits=1, prec=1, ammo=12, rng=35, strNotAddedPhysical=1, res=2
new=1
Weapon 'Fire Breath'
hits=1, pierce=50, doesPhysicalDam=-1, doesFireDam=1, magic=1, aoe=1, ammo=5, rng=9999
Weapon 'Cold Breath'
hits=1, pierce=50, doesPhysicalDam=-1, doesColdDam=1, magic=1, aoe=3, ammo=5, rng=9999, strNotAddedCold=1
Weapon 'Thunder Breath'
hits=1, pierce=100, doesPhysicalDam=-1, shockdam=12, doesShockDam=1, magic=1, aoe=1, ammo=5, rng=9999, strNotAddedShock=1
new=1
Weapon 'Bile Breath'
hits=1, pierce=50, poisondam=15, doesPhysicalDam=-1, magic=1, aoe=3, ammo=5, rng=9999
Weapon 'Plague Breath'
hits=1, pierce=50, doesPhysicalDam=-1, magic=1, aoe=5, ammo=2, rng=9999, mrnegates=1
Weapon 'Alicorn'
dam=14, hits=1, magic=1, strNotAddedPhysical=1
Weapon 'Animal Hoof'
hits=1
Weapon 'Astral Claw'
hits=1, pierce=100, magic=1
Weapon 'Bite'
dam=2, hits=1, def=-1
Weapon 'Barbed Tail'
dam=-2, hits=1, def=-1, fatiguedam=50, doesFatigueDam=1, magic=1
Weapon 'Claw'
hits=1
Weapon 'Claws'
hits=2
Weapon 'Dominate'
dam=999, hits=1, att=10, pierce=100, magic=1, mrnegates=1, mrpenalty=4, mindlessDamageBonus=-100
new=1
Weapon 'Dragon Tail'
dam=2, hits=1, att=-4, length=6
new=1
Weapon 'Gore'
hits=1, att=-1, def=-1
Weapon 'Fist'
dam=-2, hits=1, att=-1, def=-1, hands=1
Weapon 'Fire Flare'
hits=1, length=3, pierce=50, doesPhysicalDam=-1, firedam=20, doesFireDam=1, magic=1, strNotAddedFire=1
Weapon 'Freeze'
hits=1, length=6, pierce=100, doesPhysicalDam=-1, colddam=4, doesColdDam=1, magic=1, aoe=1, strNotAddedCold=1
new=1
Weapon 'Hoof'
dam=10, hits=1, strNotAddedPhysical=1
Weapon 'Headbutt'
hits=1, att=1, def=-1
Weapon 'Kick'
hits=1
Weapon 'Lava Punch'
dam=-2, hits=1, hands=1, magic=1, flaming=12
new=1
Weapon 'Knife Hand'
dam=3, hits=1, att=2, def=1, hands=1, res=1
new=1
Weapon 'Nerve Strike'
dam=-2, hits=1, att=-2, def=1, hands=1, fatiguedam=100, doesFatigueDam=1, demonDamageBonus=-100, magicbeingDamageBonus=-100, onlyHurtsLiving=1
new=1
Weapon 'Iron Fist'
dam=-2, hits=2, att=3, def=1, hands=1, pierce=50, res=5
new=1
Weapon 'Lobster Claw'
dam=20, hits=1, att=-5, strNotAddedPhysical=1
Weapon 'Life Drain'
hits=1, hands=1, pierce=50, magic=1, lifesteal=50, res=1
Weapon 'Life Drain Tentacle'
dam=10, hits=1, hands=1, pierce=50, magic=1, lifesteal=50, strNotAddedPhysical=1
Weapon 'Lightning Swarm'
dam=6, hits=1, length=3, pierce=100, doesPhysicalDam=-1, shockdam=12, doesShockDam=1, magic=1, strNotAddedShock=1
Weapon 'Owl'
dam=13, hits=1, length=6, strNotAddedPhysical=1
Weapon 'Pincer'
dam=1, hits=1
Weapon 'Poisoned Claw'
hits=1, hands=1, fatiguedam=50, doesFatigueDam=1
Weapon 'Poison Ink'
dam=5, hits=1, def=1, length=3, magic=1, aoe=2, strNotAddedPhysical=1
Weapon 'Sleep Vines'
hits=3, att=-1, length=4, fatiguedam=33, doesFatigueDam=1, doesPhysicalDam=-1, magic=1, mrnegates=1, strNotAddedFatigue=1
Weapon 'Scorpion Stinger'
dam=2, hits=1, att=5, length=3, pierce=50, poisondam=35
Weapon 'Spider Fangs 16'
dam=16, hits=1, def=-1, poisondam=35, strNotAddedPhysical=1
Weapon 'Spider Fangs 18'
dam=18, hits=1, def=-1, poisondam=35, strNotAddedPhysical=1
Weapon 'Suffocate'
hits=2, att=10, pierce=100, fatiguedam=30, doesFatigueDam=1, doesPhysicalDam=-1, aoe=1, onlyHurtsLiving=1
new=1
Weapon 'Tentacle'
dam=-5, hits=1, pierce=50
Weapon 'Thunder Fist'
dam=-2, hits=1, hands=1, magic=1, shocking=12
Weapon 'Trunk'
dam=-3, hits=1
Weapon 'Venomous Bite'
dam=2, hits=3, def=-1, poisondam=15
Weapon 'Venomous Claw'
hits=1, hands=1, poisondam=5
Weapon 'Venomous Fangs'
dam=2, hits=1, def=-1, poisondam=15
Weapon 'Weak Venomous Bite'
dam=2, hits=1, def=-1, poisondam=5
Weapon 'Wyrm Fangs'
dam=2, hits=1, def=-1, poisondam=35
Weapon 'Wail'
hits=1, att=10, length=6, doesPhysicalDam=-1, magic=1, aoe=1, soulslay=1
Weapon 'Phantasmal Claw'
hits=1, magic=1, mrnegates=1
Weapon 'Axe'
dam=7, hits=1, att=-1, def=-1, length=1, hands=1, res=2
Weapon 'Battleaxe'
dam=9, hits=1, length=3, hands=2, res=5
Weapon 'Broad Sword'
dam=6, hits=1, def=1, length=2, hands=1, res=4
Weapon 'Dagger'
dam=2, hits=1, att=1, hands=1
Weapon 'Falchion'
dam=7, hits=1, length=2, hands=1, res=5
Weapon 'Flail'
dam=3, hits=2, att=1, def=-2, length=3, hands=2, res=5
Weapon 'Glaive'
dam=10, hits=1, att=-1, def=-1, length=4, hands=2, res=6
Weapon 'Great Sword'
dam=9, hits=1, att=1, def=2, length=3, hands=2, res=6
Weapon 'Halberd'
dam=10, hits=1, att=-1, def=-1, length=4, hands=2, res=5
Weapon 'Hammer'
dam=7, hits=1, def=-1, length=1, hands=1, res=3
Weapon 'Hatchet'
dam=5, hits=1, length=1, hands=1, res=3
Weapon 'Huge Stone Club'
dam=14, hits=1, att=-1, def=-1, length=4, hands=1
new=1
Weapon 'Iron Prod'
dam=8, hits=1, att=-2, def=-1, length=3, hands=2, res=3
Weapon 'Lance'
dam=22, hits=1, att=1, length=4, ammo=1, res=3
Weapon 'Long Spear'
dam=3, hits=1, def=-1, length=5, hands=2, res=3
Weapon 'Mace'
dam=4, hits=1, length=1, hands=1, res=2
Weapon 'Machaka Spear'
dam=5, hits=1, att=-1, def=-1, length=5, hands=2, res=2
Weapon 'Maul'
dam=9, hits=1, def=-1, length=3, hands=2, res=2
Weapon 'Mictlan Obsidian Sword'
dam=7, hits=1, def=1, length=3, hands=1, res=3
Weapon 'Morningstar'
dam=6, hits=1, att=1, def=-2, length=2, hands=1, bonusVsShield=1, res=4
Weapon 'Pick Axe'
dam=8, hits=1, att=-3, def=-2, length=2, hands=2, res=3
Weapon 'Pike'
dam=5, hits=1, att=1, def=-1, length=6, hands=2, res=4
Weapon 'Poison Dagger'
dam=2, hits=1, att=1, hands=1, poisondam=15
Weapon 'Quarterstaff'
dam=3, hits=1, att=1, def=3, length=4, hands=2, res=1
Weapon 'Short Sword'
dam=5, hits=1, def=1, length=1, hands=1, res=3
Weapon 'Sickle'
dam=5, hits=1, length=1, hands=1, res=2
Weapon 'Snake Staff'
dam=3, hits=1, att=1, def=3, length=4, hands=2, poisondam=5, magic=1, res=5
Weapon 'Spear'
dam=3, hits=1, length=4, hands=1, res=2
Weapon 'Trident'
dam=7, hits=1, length=4, hands=2, res=3
Weapon 'Whip'
dam=9, hits=1, att=-1, length=5, hands=1, strNotAddedPhysical=1
Weapon 'Coral Club'
dam=4, hits=1, length=1, hands=1, poisondam=5, res=4
Weapon 'Coral Glaive'
dam=9, hits=1, att=-1, def=-1, length=4, hands=1, poisondam=5, res=9
Weapon 'Coral Knife'
dam=1, hits=1, hands=1, poisondam=5
Weapon 'Coral Spear'
dam=2, hits=1, length=4, hands=1, poisondam=5, res=2
Weapon 'Ice Lance'
dam=3, hits=1, att=1, length=4, hands=1, magic=1, res=3
Weapon 'Ice Knife'
dam=1, hits=1, att=2, hands=1, magic=1
Weapon 'Ice Blade'
dam=5, hits=1, att=1, def=1, length=1, hands=1, magic=1, res=7
Weapon 'Ice Mace'
dam=5, hits=1, att=1, length=1, hands=1, magic=1, res=3
Weapon 'Jotun Axe'
dam=7, hits=1, att=-1, def=-1, length=3, hands=1
Weapon 'Jotun Battleaxe'
dam=9, hits=1, length=4, hands=2
Weapon 'Jotun Longsword'
dam=9, hits=1, def=1, length=3, hands=1
Weapon 'Jotun Spear'
dam=3, hits=1, length=5, hands=2
Weapon 'Su Yari'
dam=4, hits=1, att=1, length=5, hands=2, res=4
new=1
Weapon 'Te Yari'
dam=4, hits=1, length=4, hands=1, res=2
new=1
Weapon 'Wakizashi'
dam=5, hits=1, def=2, length=1, hands=1, res=4
new=1
Weapon 'Battosai no Katana'
dam=7, hits=2, att=2, def=2, length=2, hands=2, pierce=50
new=1
Weapon 'Tanto'
dam=2, hits=1, att=1, hands=1, res=1
new=1
Weapon 'Tessen'
dam=4, hits=1, att=-1, def=-1, hands=1, res=1
new=1
Weapon 'Sai'
dam=2, hits=1, att=-1, def=3, hands=1, res=2
new=1
Weapon 'Naginata'
dam=8, hits=1, att=1, length=5, hands=2, res=7
new=1
Weapon 'Ninja to'
dam=5, hits=1, att=2, length=1, hands=1, res=3
new=1
Weapon 'Nodachi'
dam=7, hits=1, att=3, def=1, length=3, hands=2, pierce=50, res=11
new=1
Weapon 'Nunchaku'
dam=2, hits=2, att=1, length=1, hands=1, res=1
new=1
Weapon 'Katana'
dam=7, hits=1, att=1, def=1, length=2, hands=1, res=7
new=1
Weapon 'Kama'
dam=4, hits=1, def=-1, length=1, hands=1, res=1
new=1
Weapon 'Kansashi'
dam=3, hits=1, hands=1
new=1
Weapon 'Bo'
dam=2, hits=1, def=4, length=4, hands=2, res=1
new=1
Weapon 'Bane Blade'
dam=6, hits=1, att=1, def=2, length=2, hands=1, poisondam=15, magic=1, res=5
Weapon '2H Bane Blade'
dam=9, hits=1, att=2, def=3, length=3, hands=2, poisondam=15, magic=1, res=5
Weapon 'Bane Dagger'
dam=3, hits=1, att=2, length=1, hands=1, poisondam=15, magic=1
Weapon 'Rod of Death'
dam=10, hits=1, att=2, length=1, hands=1, pierce=100, magic=1, strNotAddedPhysical=1
Weapon 'Thorn Spear'
dam=5, hits=1, att=2, def=2, length=4, hands=1, poisondam=5, magic=1
Weapon 'Flambeau'
dam=13, hits=1, att=4, def=2, length=3, hands=2, pierce=50, magic=1, flaming=12, undeadDamageBonus=200
fireproof=50
Weapon 'Firebrand'
dam=12, hits=1, att=4, def=1, length=2, hands=1, pierce=50, magic=1, flaming=12
fireproof=50
Weapon 'Frostbrand'
dam=16, hits=1, att=4, def=2, length=2, hands=1, magic=1, freezing=12
coldproof=50
Weapon 'Thunder Whip'
dam=10, hits=1, length=5, hands=1, pierce=100, magic=1, strNotAddedPhysical=1, shocking=12
Weapon 'Whip of Command'
dam=11, hits=1, att=3, length=5, hands=1, magic=1, strNotAddedPhysical=1
Weapon 'Fly Whisk'
hits=1, length=1, hands=1, doesFatigueDam=1, doesPhysicalDam=-1, magic=1
Weapon 'Demon Slayer'
dam=8, hits=1, att=2, def=2, length=2, hands=1, magic=1
Weapon 'Cornucopia'
dam=7, hits=1, length=3, hands=1, magic=1
[ January 13, 2004, 23:51: Message edited by: Saber Cherry ]
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January 14th, 2004, 06:35 AM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Modding question
Thanks Saber!
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January 15th, 2004, 07:23 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Modding question
Another question:
The #clear command doesn't seem to work. I'm turning Raterik the Ulmish hero into a Hoburg one, but he doesn't want to give up his armor! I can replace it with something else, but what I'm trying to do is give him no armor at all. Is there a way to do this?
[ January 15, 2004, 17:24: Message edited by: Teraswaerto ]
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 15th, 2004, 07:56 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Modding question
Unfortunatelly the clear command doesn't work at all. So I don't think it's possible to remove all his armor. It'll be fixed in the next patch.
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