.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2001, 09:22 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Does the AI use intel very well?

Do you think the AI uses intel to its maximum effect? Below is a list of stuff that happened to me during my Last game when one empire was spending 200,000 intel points per turn against my 40,000 defensive intel points:

They successfully damaged several planet's conditions, did food contamination, made colonies unhappy. They stole a couple of battle cruisers inside my system--one of which had stellar manipulation components which had just been built. They disrupted research projects that had been going for 5 turns. The worst one they did was to mess with a 20% trade treaty that was bringing in 100,000 minerals per turn. That one stung a little bit. They also cost ships supplies or messed up the orders of ships.

My opinion is that once your empire grows to a certain size, you aren't going to feel the effects of these minor intel projects that strongly. But what would have happened to me if the AI had been spending all its points on Puppet Political Parties? With 200,000 intel points, couldn't the EA have grabbed hold of a couple of my planets every turn?

Also, any thoughts from those of you who have used intel yourself to bring the AI to its knees... rdouglas?
Reply With Quote
  #2  
Old February 1st, 2001, 09:56 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Does the AI use intel very well?

I definitely don't think the Ai uses intel very well (just like many other areas). I don't think that the AI altering the orders of one of my transports or colony ships for 1 turn hurts me a bit, large or small. I've never even had a Crew Insurrection against me. However, if the AI WAS intelling PPP's or Crew Insurrection, I definitely would be spending a much larger portion of my intel points towards Counter Intel.

Unfortunately, the AI does not... If it did, there would be far more discussions about the importance of Intel. Now as it stands, many people feel Intel is a waste.

Raynor, are you using any specific Mods, 'cause I'd love to get into a heavy Intel Battle with an AI... Yes, as it stands now, I CAN bring down any AI I've been up against with Intel operations after about 100 turns. Of course, I'm usually producing 250 - 300,000 Intel points....
Reply With Quote
  #3  
Old February 1st, 2001, 10:20 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Does the AI use intel very well?

quote:
Originally posted by rdouglass:
Raynor, are you using any specific Mods, 'cause I'd love to get into a heavy Intel Battle with an AI... Yes, as it stands now, I CAN bring down any AI I've been up against with Intel operations after about 100 turns. Of course, I'm usually producing 250 - 300,000 Intel points....


I think I had bonus turned on, probably. Here are the numbers I think that gives:

Low Bonus: 2x AI research and 2x intel
Med Bonus: 3x AI research and 3x intel
High Bonus: 5x AI research and 5x intel

The main trouble came from Mephisto's Earth Alliance which was producing 40,000 intel points per turn but spending 200,000.
Reply With Quote
  #4  
Old February 1st, 2001, 10:23 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Does the AI use intel very well?

quote:
Originally posted by rdouglass:
Yes, as it stands now, I CAN bring down any AI I've been up against with Intel operations after about 100 turns. Of course, I'm usually producing 250 - 300,000 Intel points....


Wow! Doesn't' that massive investment in intel put you behind on research?

Next time you load up a game, could you please check and see how many enemy planets you can PPP away from him per year? I would be really interested in hearing the results of a very different way of playing the game. It sounds like you are having some serious fun with intel!
Reply With Quote
  #5  
Old February 1st, 2001, 10:40 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Does the AI use intel very well?

quote:
Originally posted by rdouglass:
I definitely don't think the Ai uses intel very well (just like many other areas). I don't think that the AI altering the orders of one of my transports or colony ships for 1 turn hurts me a bit, large or small


Once, the AI altered the orders of a ship, and the ship happened to be in one of my main battle fleets. The fleet moved a good 5-6 hexes out of position, and on the subsequent AI turns a fleet came in through the now unguarded warp point and bLasted one of my planets.

For the most part order changes are just a nuissance, but on occassion the AI gets lucky and really messes things up.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #6  
Old February 1st, 2001, 10:50 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Does the AI use intel very well?

Raynor, yes it does require a big investment in intel facilities. However, there are many areas that I don't have to research BECAUSE of my intel strategies. For instance, I never research propulsion 'cause I Crew Insurrect an AI ship, get it to a "mobile" Ship Yard (or get the SY to it) and analyse the ship. That gives me the techs (alas in 1 tech level increments). Same goes for Colony techs, etc. I usually just research my racial techs (usually organic - I LOVE the Enveloping Acid Globules), Shields, Stellar Manip, Intel, Ship Construction, Point defense, and Stellar Harnessing. Everything else I steal. Sure does reduce the amount of research facilities I need.

As to the PPP thing, when I'm cranking out intel points, I try to PPP 1 planet every other turn, 1 ship to Crew Insurrection per turn, and the rest to various Counter Intel. Crew Insurrect seems to work every time while as PPP works about 75% of the time.

I also play huge galaxy, low tech games so it gives me a few turns to get my intel act together before I encounter another AI. The only downfall is if I meet an AI early. Then I have to do some scrambling - usually resort to mines or missles - and go heavy on the defense.

Yes, it does definitely put a cool twist on the game. IMO that (Intel) is a HUGE improvement over SE3. You should try that strategy once and see how you like it.

Man, I wish I had MORE TIME to play....
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.