|
|
|
 |

December 14th, 2003, 10:22 AM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Defensive Spells when enemy is routed ?
Hopefully this gets fixed in the upcoming patch. I couldn't help but notice how spellcasters are casting 'fire_shield' or 'barkskin' when ALL of the enemy troops are retreating. Whether I'm retreating or vise versa. Spellcasters shouldn't be casting these defensive spells if all of the enemy has been routed.
__________________
There can be only one.
|

December 14th, 2003, 01:24 PM
|
|
Re: Defensive Spells when enemy is routed ?
I would hope that they would stop casting at all when EVERY UNIT (not most) is retreating or cast their most accurate or Non-miss (100 Precision) spells at retreating armies. Mages have a spiteful tendancy to fireball/orblightning some of your own troops. Though that could just be them letting out some work frustration.
|

December 16th, 2003, 01:00 AM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Defensive Spells when enemy is routed ?
Quote:
Originally posted by NTJedi:
Hopefully this gets fixed in the upcoming patch. I couldn't help but notice how spellcasters are casting 'fire_shield' or 'barkskin' when ALL of the enemy troops are retreating. Whether I'm retreating or vise versa. Spellcasters shouldn't be casting these defensive spells if all of the enemy has been routed.
|
There could be some berserkers or contructs (Golem, statues) remained. I don't exactly remember how it's handled but I think these units keep on fighting. So, it's not totally bad that the spellcasters casting defensive spells.
The AI could actually count how many enemies will keep on fighting but it'll be more work. And it's not totally realistic - since your mages can't right click their enemies to see if they'll rout.
My two cents.
|

December 16th, 2003, 08:42 AM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Defensive Spells when enemy is routed ?
Spellcasters shouldn't be casting defensive spells like 'fire_shield' or 'barkskin' when ALL of the enemy troops are retreating.
__________________
There can be only one.
|

December 16th, 2003, 09:13 AM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Defensive Spells when enemy is routed ?
The likely cause is that they have no offensive spells that might reach the retreating enemies.l So since they cannot reach the enemies with their spell they cast a defensive spell. Which means that the casting of the defensive spell is inconsequential, the alternative would be them holding instead.
|

December 16th, 2003, 09:22 AM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Defensive Spells when enemy is routed ?
Mages like to show off.
'Watch this!'
|

December 16th, 2003, 05:56 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Defensive Spells when enemy is routed ?
Not necessarily inconsequential -- if they're leading communions or sabbaths, the extra fatigue might be bad for the communion/sabbath slaves.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

December 18th, 2003, 07:59 AM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Defensive Spells when enemy is routed ?
Quote:
Originally posted by johan osterman:
The likely cause is that they have no offensive spells that might reach the retreating enemies.l So since they cannot reach the enemies with their spell they cast a defensive spell. Which means that the casting of the defensive spell is inconsequential, the alternative would be them holding instead.
|
Fire Darts have a range of 25+... and my basic 90-gold witches from Machacha are usually near the middle/front. Played several games and I'm quite sure range was not a problem.
__________________
There can be only one.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|