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October 30th, 2003, 08:19 AM
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Lieutenant Colonel
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another questions thread [gameplay restricted please]
post here your game rules questions, and exclude bugs, features you dont like or want to see, etc.
1- is it still in the game that units with defend cost half their upkeep?
2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?
3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 30th, 2003, 08:23 AM
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Sergeant
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Re: another questions thread [gameplay restricted please]
1 - units with sacred you mean? Or wait...defending units only took half upkeep? so sacred defenders took 1/4? never knew that
I'd also like details on how terrain affects random distribution of income/resources/special sites
[ October 30, 2003, 06:24: Message edited by: LordArioch ]
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October 30th, 2003, 08:28 AM
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Second Lieutenant
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Re: another questions thread [gameplay restricted please]
Heh, I just posted the question 2 in another thread at the same time when you posted this.
So, another thing I also posted there: what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?
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October 30th, 2003, 08:39 AM
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Lieutenant General
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Re: another questions thread [gameplay restricted please]
Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?
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- Kristoffer O.
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October 30th, 2003, 08:51 AM
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Sergeant
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Re: another questions thread [gameplay restricted please]
Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...
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October 30th, 2003, 08:53 AM
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Lieutenant Colonel
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Re: another questions thread [gameplay restricted please]
lets attribute unique ID to each questions, for easy answer from the devs :
so :
1- is it still in the game that units with defend cost half their upkeep?
2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?
3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?
4- what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?
5 - Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?
6 - Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 30th, 2003, 08:26 PM
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Sergeant
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Re: another questions thread [gameplay restricted please]
lets attribute unique ID to each questions, for easy answer from the devs :
so :
1- is it still in the game that units with defend cost half their upkeep?
2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?
3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?
4- what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?
5 - Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?
6 - Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
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October 30th, 2003, 08:34 PM
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Second Lieutenant
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Re: another questions thread [gameplay restricted please]
Quote:
Originally posted by ywl:
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
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Guessing here:
The actual map speed of the army (i.e. one commander army) which is equal to the map speed of the slowest unit in it?
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October 31st, 2003, 12:16 AM
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Corporal
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Re: another questions thread [gameplay restricted please]
Quote:
Originally posted by HJ:
quote: Originally posted by ywl:
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
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Guessing here:
The actual map speed of the army (i.e. one commander army) which is equal to the map speed of the slowest unit in it? *nods* Yes, unless I have really misunderstood things, army movement should be the map movement speed of the commander plus his group of squadrons.
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October 31st, 2003, 10:32 PM
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Second Lieutenant
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Re: another questions thread [gameplay restricted please]
8 - What about the values for standards? I'm guessing that the value is added to the morale when doing morale checks. But also, what is the range of this in terms of the grid?
9 - What is the difference between strong poison and death poison? How are posions calculated in the first place?
[ October 31, 2003, 20:33: Message edited by: HJ ]
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