.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 28th, 2003, 08:50 PM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Bug thread

I figure it might be helpful to assemble a list of any bugs or errors we stumble across.

So far I've found

1:Alt-tab produces graphical errors (dom scales replaced by random pictures, same with units in build screen)
Seems to be sometimes fixed by alt-tabbing out and in again.

2pent cult serpent cataphract buildable everywhere, even without temple.
This might be intentional, but assuming sacred troops need a temple the sacred serpent cataphract leader should too

3:Abysian humanbred with 2-h weapons have shields too. The special theme letting you get more humanbred has humanbred with shields and 2 handed weapons...shields arent in cost or picture but add to defense and protection still. I think this wasn't intended.

All really minor though...I'm glad I trusted to pre-order because I'd be ordering it now anyway
It seems to be a bit hard on 3d cards though...mine can only really run it on normal and I have a radeon 9600 pro with newest drivers...but I dunno
Reply With Quote
  #2  
Old October 28th, 2003, 08:56 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Bug thread

Anathemant Dragon who is turned to a prophet gets description of a Warlock
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #3  
Old October 28th, 2003, 09:02 PM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: Bug thread

When playing C'tis with desert tomb theme, if you reanimate "souless" with the unholy priests you get nothing. The other reanimations work fine, it's just the souless that fail to generate.
Reply With Quote
  #4  
Old October 28th, 2003, 09:05 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Bug thread

Quote:
Originally posted by LordArioch:
I figure it might be helpful to assemble a list of any bugs or errors we stumble across.

So far I've found

1:Alt-tab produces graphical errors (dom scales replaced by random pictures, same with units in build screen)
Seems to be sometimes fixed by alt-tabbing out and in again.

2pent cult serpent cataphract buildable everywhere, even without temple.
This might be intentional, but assuming sacred troops need a temple the sacred serpent cataphract leader should too

3:Abysian humanbred with 2-h weapons have shields too. The special theme letting you get more humanbred has humanbred with shields and 2 handed weapons...shields arent in cost or picture but add to defense and protection still. I think this wasn't intended.

All really minor though...I'm glad I trusted to pre-order because I'd be ordering it now anyway
It seems to be a bit hard on 3d cards though...mine can only really run it on normal and I have a radeon 9600 pro with newest drivers...but I dunno
2) Sacred commanders are buildable regardless of temples. Priests are not. This is because Jotun only had sacred commanders.

3) Definite bug.
__________________
www.illwinter.com
Reply With Quote
  #5  
Old October 28th, 2003, 09:05 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Bug thread

Quote:
Originally posted by apoger:
When playing C'tis with desert tomb theme, if you reanimate "souless" with the unholy priests you get nothing. The other reanimations work fine, it's just the souless that fail to generate.
I seem to recall something about some spells and processes requiring fresh corpses, and a corpse count being present in some provinces. I wonder if that is the cause?
__________________
Cherry
Reply With Quote
  #6  
Old October 28th, 2003, 09:08 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Bug thread

Quote:
Originally posted by apoger:
When playing C'tis with desert tomb theme, if you reanimate "souless" with the unholy priests you get nothing. The other reanimations work fine, it's just the souless that fail to generate.
Were there any corpses in the province? An unholy priest or a necromancer will know the number of corpses in a province they visit.

In order to reanimate soulless there must be unburied corpses. These appear where there have been battles (then the soulless come armed) or where there has been a disaster (or a destructive ermorian dominion).

The spell raise dead also uses unburied corpses so it is more effective if there has already died some soldiers in the battle.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old October 28th, 2003, 09:41 PM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Bug thread

Well, I can't get into the game at all.

Johan K, when you have the chance, please check my pm. Thanks.

[ October 28, 2003, 21:21: Message edited by: HJ ]
Reply With Quote
  #8  
Old October 28th, 2003, 09:58 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Bug thread

just tried to reanimate soulless in a province with corpses, it worked (I believed there was a bug as Alex said). I got a bunch of soulless, perhaps 10. Seems an interesting choice compared to ghouls.

Dont tell me that you store the kind of armaments each killed unit had? I got a mix of soulless with spears and swords, and I killed 2 turns before light inf and hvy inf.

There tomb wyrms are powerfuls, if backed by the right magic. I miss my swamp guards though
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #9  
Old October 28th, 2003, 10:01 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Bug thread

The soulless armaments are dependent on the resource value of te dead unit. 15+ => sword and armor.
Reply With Quote
  #10  
Old October 28th, 2003, 11:15 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Bug thread

ok, attention to detail, I like that.

got a minor case of AI override (yes). My two sauromancers which are scripted to cast 4 animate deads in a row, always start to cast protection on my tomb wyrms (giving them the tremendous boost of 10->11 prot).

It seems there was no problem with corpses, as the 3 animates they each cast after were at full complement.

I remember a previous discussion where you said that AI override would only occurs on gems consuming spells. So whats give? If the AI start to think too much for us...
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.