.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 2nd, 2003, 02:28 PM

Aristoteles Aristoteles is offline
BANNED USER
 
Join Date: Sep 2003
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
Aristoteles is on a distinguished road
Default Curse...

Is there a way to remove curse in Dominions 2?
Reply With Quote
  #2  
Old October 2nd, 2003, 02:37 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Curse...

Quote:
Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?
nope
Reply With Quote
  #3  
Old October 2nd, 2003, 03:17 PM

Guest
 
Posts: n/a
Default Re: Curse...

Couldn't Ritual of Rebirth or Transformation remove a curse ?

[ October 02, 2003, 14:17: Message edited by: Sunray_be ]
Reply With Quote
  #4  
Old October 2nd, 2003, 03:35 PM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: Curse...

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?
nope
Why?
Reply With Quote
  #5  
Old October 2nd, 2003, 03:35 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Curse...

Wish should remove that, IF the caster was cursed and that was the only thing he asked... It should be able to remove it from other commanders too, shouldn't it? Just think about all the heroic fantasy books where the heroes have to look out the powerful magician to get rid of a curse.

Getting rid of a spell that is fairly common should be possible if you really wanted. You just have to pay a price... 100 gems is quite a lot.

Does curse affect the mages? If not, maybe something should be added. Like extra few points of fatique for all spells they cast... I'm not sure is this useful though, for getting feebleminded from a lone arrow is not good for a wizards either...
Oh, do the wizards get the 'wizardly' heroic abilities in DOM2? And, are there new ones?
Reply With Quote
  #6  
Old October 2nd, 2003, 03:39 PM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: Curse...

Yup there should be a way to remove curse.
Reply With Quote
  #7  
Old October 2nd, 2003, 04:20 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Curse...

If you want an ad hoc argument you might consider that the will of the fates is unmoveable, as King Oedipus might have told you. The real reason on the other hand is that it is amusing to curse other players supercombatants and know that they are stuck with their curse and most likely will end up diseased if they ever again particpate in serious combat. It is not the ultimate equaliser, but at least it gives you a shot at getting back at that pesky supercombatant that is brutalising your armies.
Reply With Quote
  #8  
Old October 2nd, 2003, 04:22 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Curse...

I think there are "wizardly" heroic abilities. I have heard about "Adept Resereacher", or something like that.

Also, i would love to see Dominions Version of CoE's Curse. "Black Curse", perhaps?
I also know it would be a nigthmare to code...

[ October 02, 2003, 15:40: Message edited by: Nerfix ]
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #9  
Old October 2nd, 2003, 04:46 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Curse...

I never ordered CoE, or played it much... It was fun, but it lacked so much and wasn't that good. My friends thought it was awesome though.

Anyway, what is 'The black curse'? Something to do with dopplegangers?

[EDIT: added a question)

Johan O., what did you mean with the following:
"If you want an ad hoc argument you might consider that the will of the fates is unmoveable, as King Oedipus might have told you"?

[ October 02, 2003, 15:51: Message edited by: Endoperez ]
Reply With Quote
  #10  
Old October 2nd, 2003, 05:05 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Curse...

Nope, it has more to do with 15-year old necromancers...
Only the name, though...
Anyway, it would turn the target unit undead under the casters command, after the unit would be killed. As you can think, it would be a nigthmare to code...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.