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November 7th, 2000, 09:03 PM
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Private
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Join Date: Jan 2000
Location: Boston, MA
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.99 Demo Code = Shipped Code?
Does the .99 demo accurately reflect what was shippped? There's still a few bugs that annoy me in the .99 demo, but I get the impression that the shipped Version has fixed them. Is this true? If so, will there be an updated demo?
-Mark
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-Mark
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November 7th, 2000, 09:08 PM
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Private
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Join Date: Sep 2000
Location: Vienna
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Re: .99 Demo Code = Shipped Code?
Just read the MM homepage. There you will see that they dont abandon the game after release. There is continuued support the time till SE5. I am sure they�ll try to wipe out all inconviencies or bugs the next time.
klaus
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November 7th, 2000, 09:30 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: .99 Demo Code = Shipped Code?
No the 99 demo is the final thing.
However in test we are already up to Version 1.05.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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November 7th, 2000, 09:36 PM
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Corporal
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Join Date: Oct 2000
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Re: .99 Demo Code = Shipped Code?
Richard
Any idea how long before an update will be posted? Thanks.
Elmo
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November 7th, 2000, 09:57 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: .99 Demo Code = Shipped Code?
That's OK! Just get the doggone game in our greedy little paws ASAP, and we will live with the bugs while you folks all take a well-deserved break to recover!
The only bug I've even heard about in v0.99 so far that would distress me any is one gamer's claim that Emissive Armor seems to be broken.
Mmmmm, Gravitron Hellbore V on a large mount, now thatsa one *spicy* meatball!
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November 8th, 2000, 12:26 AM
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Major
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Join Date: Aug 2000
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Re: .99 Demo Code = Shipped Code?
Thats right, we're up to like v1.05 (I bet we'll be getting to v1.06 in a bit) so as soon as you install the full game, go get the latest update from MM (they should post it on their website I hope)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 8th, 2000, 01:55 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
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Re: .99 Demo Code = Shipped Code?
Speaking of annoying bugs, I'm in a pbem sim turn game with 7 players right now and ingames Messages don't get through so we can't sign any treaties. Now that's annoying as hell imo.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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November 8th, 2000, 04:27 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: .99 Demo Code = Shipped Code?
No but usually you would like to post an update when a LARGE chunk of changes have taken place.
Stay tuned.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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November 8th, 2000, 06:12 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: .99 Demo Code = Shipped Code?
Jub,
I think you can create treaties you just can't send Messages about them
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Seawolf on the prowl
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Seawolf on the prowl
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November 8th, 2000, 06:22 PM
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Private
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Join Date: Oct 2000
Location: Tacoma, WA USA
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Re: .99 Demo Code = Shipped Code?
Actualy, I have yet to actualy get a treaty in effect. When I sign an agrement from the AI, I do get trade with them. However, if I move into a square with them, combat ensues and my ships do _not_ fire back. The computer seems to stay in a state of war no matter what treaties it might have sent.
None of my offers are ever replied to.
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