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November 6th, 2000, 07:39 PM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Cumulative facility effects?
Does anyone know which of the facility effects are cumulative? (Are they all cumulative?) (In other words, does building two planet value improvement centers improve things by 6%/year?)
In particular, I'm curious about:
- Nature shrines - can I build, say, five of these in a system and increase my all planets values by 15%/year? Similarly, what about the planet value improvement centers like i mentioned above? I haven't scientifically experimented with this, but it doesn't seem like they are cumulative to me.
- Combat and Death shrines - can I build 4 of each of these in a system and get a 60% combat and 60% weapon bonus?
- Population growth facilities - Will 4 replication centers (whatever they're called, I mean the organic faclity that gives 40M/turn pop growth) make my planets all grow by 160M/turn? What about multiple Med Labs or Gestation Vats - do their % growth bonus stack?
- Atmosphere conVersion plants -- Can I build several of them on a planet to convert it more quickly?
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November 8th, 2000, 06:37 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Cumulative facility effects?
Lint,
To the best of my knowledge they are not cumulative
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Seawolf on the prowl
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Seawolf on the prowl
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November 8th, 2000, 09:39 PM
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Corporal
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Join Date: Oct 2000
Location: Columbus, OH, USA
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Re: Cumulative facility effects?
Actually, in an _UNSCIENTIFIC_ test, I've found that multiple faculities _do_ provide commulative effects.
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November 13th, 2000, 07:07 PM
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Sergeant
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Join Date: Jul 2000
Location: Santa Rosa, CA
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Re: Cumulative facility effects?
Actually some are and some aren't. In the first patch coming next week, we've added descriptions to the abilities to indicate whether they are cumulative or not.
Aaron
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November 13th, 2000, 07:10 PM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: Cumulative facility effects?
Thanks a lot, Aaron! That will be really helpful.
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November 13th, 2000, 10:27 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Cumulative facility effects?
Well, the Computer Complex thingamies sure are cumulative. I've gotten nearly 30K research points out of a huge planet with 23 Research Centre II's and a pair of Computer Complex III's.
And DAMN ME but Stellar Manipulation is fun!
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November 13th, 2000, 10:39 PM
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Private
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Join Date: Nov 2000
Location: Milwaukee, WI, USA
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Re: Cumulative facility effects?
This is somewhat on Topic. When I colonize a Huge planet and see a max capacity of 4 facilities, is this because it's domed? Is it the small population? How do I get the most out of a planet?
...still learning this wonderful game.
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November 14th, 2000, 12:04 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Cumulative facility effects?
Two Sheds,
Depending on the enviroment on the planet will determine how many facilites you can build on it. Remeber there are techs that will allow you to change that.
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Seawolf on the prowl
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Seawolf on the prowl
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November 14th, 2000, 12:22 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: Cumulative facility effects?
To be more specific, your race can only breathe a certain atmosphere. If you colonize a planet that your people can't breathe, then they live in domes, which is ineffective. There are two ways to get around this, either building an atmo converter or getting another race (to see how go to the SE4Center I posted my strategy there) www.connected.bc.ca/~thomas/se4/
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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