.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 3rd, 2000, 03:23 AM

jreid jreid is offline
Private
 
Join Date: Nov 2000
Location: new york, ny, usa
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
jreid is on a distinguished road
Default Cultural Modifiers

Hi,

I just downloaded the demo and I have a question concerning cultural modifiers. Several of the modifiers have positive benefits but no negatives (Artisans = +10% happy, Workers = +5% production, etc.). The Nuetral modifier has no positives or negatives. So, why would you choose Nuetral? Does the choice have consequences other than the stated modifiers? Perhaps you would choose Nuetral to handicap yourself.

Thanks, Jeff.
Reply With Quote
  #2  
Old November 3rd, 2000, 09:28 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Cultural Modifiers

I've wondered this myself. You'd think that there would be some kind of disadvantage for selections such as scientist, but this isn't the case. They don't even eat up race points. Fortunately these modifiers are in the text files so you can change them in the full Version if you want.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #3  
Old November 4th, 2000, 07:19 AM

FireAxe FireAxe is offline
Private
 
Join Date: Nov 2000
Location: Potchefstroom, North West Province, South Africa
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
FireAxe is on a distinguished road
Default Re: Cultural Modifiers

NO choosing neutral has NO advantages OR disadvantages the reason you would choose this is because of added adaptibilety see for instans choosing politicians adds to your political value but decreases mining etc. Or choosing one of these doesn't do anything but is merely there for atmosphere.
__________________
FireAxe
Reply With Quote
  #4  
Old November 8th, 2000, 06:31 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Cultural Modifiers

Hey I always wanted to play the Swiss!!


------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #5  
Old November 8th, 2000, 08:26 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Cultural Modifiers

Yeah, just think of those cool knives! And the cheese, man, the CHEESE!!!
Reply With Quote
  #6  
Old November 8th, 2000, 08:35 PM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Cultural Modifiers



Fireaxe et al:

I believe his question (and mine) is why would ever pick 'neutral' over a modifier that only gives pluses? Eg, Scientists only give a bonus to research and has no downside. So why not at least pick one like this over 'neutral' every time?

Thanx,
Talenn
Reply With Quote
  #7  
Old November 8th, 2000, 08:51 PM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: Cultural Modifiers

My guess is you'd pick "neutral" over one of the advantage-giving cultures to give yourself a bit more challenge. Or a player-designed AI race can be assigned the neutral culture to make it less tough.
Reply With Quote
  #8  
Old November 8th, 2000, 11:01 PM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Cultural Modifiers

LintMan:

Yeah, thats a possibility I suppose, but IMO it kind of invalidates the rest of the 'race building' costs etc. If you can get an advantage for nothing, why bother trying to 'point balance' the whole shooting match?

I'm hoping I am just missing something here and that there is some other adverse result of picking one of these 'gimmes' instead of a 'balanced' or 'Neutral' one.

Talenn
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.