Order of Operations
Going to post this on the SE4Center forums as well, appologies in advance to anybody who gets irritated by the dupeing.
The moment you hit end turn, all production is processed. This happens before the next guys turn. If you order one turns worth of satilites built, they will be made before the next up player gets control. Further, I know that repair takes place before the next enemy turn, but AFTER construction. This means you can speed build a one-turn ship or station packed with repair bays, and possibly turn the tide for a damaged fleet in orbit.
Here is the list so far
1) end turn
2) ????
3) production
4) ????
5) repair
6) ????
7) begining of next guys turn
If you have any knowledge about where other things fit, I'd be tickled pink to know it. I want to know where in this order intel ops fall. When, exactly, are your mined minerals put up for use? Is repair or construction sub-divided into seperate passes for ships and planets, or is that handled as a unit? Do remote mined minerals process later or earlier or at the same time as facility generated resources?
With everybody contributeing to this, I'm sure we can build a more complete picture. Possibly, we will discover some more ways to use the fabric of reality to our advantages.
|