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  #1  
Old October 13th, 2000, 08:58 PM

Psitticine Psitticine is offline
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Default Satellites and CSMs in 0.99

Err, I can't seem to target capital missiles at satellites in the new Version. Is this a bug or a feature? Are they supposed to be too small for missiles to lock on to?
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  #2  
Old October 14th, 2000, 03:36 AM
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Rambie Rambie is offline
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Default Re: Satellites and CSMs in 0.99

Hmm, I'd send it to MM.
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Old October 14th, 2000, 04:50 AM

Cyrien Cyrien is offline
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Default Re: Satellites and CSMs in 0.99

Yah... seems like a bug since it lists satelites under accepted targets for cap ship missiles.
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Old October 19th, 2000, 03:41 AM

wingte wingte is offline
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Default Re: Satellites and CSMs in 0.99

I decided to play with satelites and noticed that it is possible to equip them with solar collectors and/or quantum reactors.
Do satelites need supplies???

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Old October 19th, 2000, 07:16 AM

Darwin Darwin is offline
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Default Re: Satellites and CSMs in 0.99

They Seem to need supplies to power there weapons I havn't done extensive testing on this so.... I just throw them in orbit so it doesn't matter one way or another.
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Old October 19th, 2000, 05:11 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Satellites and CSMs in 0.99

In the Components.txt file the CSM is only given the ability to hit ships and planets. If something in the game info screens tells you it can target satellites it is wrong. Are you sure you are reading the right info, though? It can be _installed_ in satellites, and you might be misreading the line about what ships can carry it as what ships it can target.

And no, satellites do not need supplies. They are like tiny bases, except that they can be picked up and moved. This is their advantage over bases. Now if we could just get drones.

[This message has been edited by Baron Munchausen (edited 19 October 2000).]
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