.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2000, 12:36 AM

Fionn Fionn is offline
Private
 
Join Date: Aug 2000
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Fionn is on a distinguished road
Default Weapons Platforms Usage?

I'm probably just missing it, but I'm having a hard time finding the value in weapons platforms. It seems to me that satellites are a better choice. Granted, they are smaller but they can be deployed anywhere, unlike platforms which (as far as I can tell) are only deployable for defense on planets you already control.

What am I missing here?
Reply With Quote
  #2  
Old August 26th, 2000, 02:04 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Weapons Platforms Usage?

Satellites: 80/100/120kt.
Weapons Platforms: 200/400/600kt.

You don't understand the difference between something smaller than an escort and something as large as a battle cruiser? All satellites are smaller than the smallest ship. It's hard to cram a decent set of components into them. Weapons platforms start at Frigate size and go on up. A medium or large weapons platform can fend off battleships.

You might be thinking that you can just dumps LOTS of satellites to create the same level of benefit, but it ain't so. Each sat needs a computer core, each sat needs combat sensors and/or ecm, each sat needs shields and/or armor. But each sat is much smaller than a weapons platform. The amount of firepower you can put in space with satellites is MUCH less per ton than weapons platforms. Then there are differences in how they perform in combat.

Satellite Groups are placed randomly around a planet when combat begins. If the enemy comes from a direction other than the direction in which the satellites are placed, they can just shoot the planet without having to fight your satellites. Not only can't they "bypass" weapons platforms, but weapons platforms have to be destroyed BEFORE the planet they protect can be damaged. They function as "armor" for your planet as well as weapons systems.

Also, they are NOT visible from a distance. An enemy can SEE how many satellites, bases, or ships your planet has just by being in the same system. This let's them plan their attack better. Unless they've used intelligence means (Covert Recon) they cannot know how many weapons platforms are on your planet, though they can make a rough guess at how many their COULD be based on its size. This makes planning for the attack more difficult. They will have to commit more resources to be sure of winning.

Beginning to see some of the reasons why weapons platforms are useful?


[This message has been edited by Baron Munchausen (edited 26 August 2000).]
Reply With Quote
  #3  
Old August 26th, 2000, 04:02 AM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Default Re: Weapons Platforms Usage?

Mhhh... if in combat sat's are placed randomly around a planet and ships can go around them, how are space stations handled? If you but a battle station in orbit around a planet do attackers first have to destory that and then combat aganist weapons platforms occurs? So weapons platforms can be used both aganist space ships and ground forces? Have not really had the chance to use them yet myself.
Reply With Quote
  #4  
Old August 26th, 2000, 04:37 AM

Fionn Fionn is offline
Private
 
Join Date: Aug 2000
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Fionn is on a distinguished road
Default Re: Weapons Platforms Usage?

I can see your point now that I see the stats. I've never researched WPs beyond the first level, where that size difference really widens, and while I've been using shields and armor, I haven't gotten around to experimenting with the ECM or sensors yet. I've just been playing the demo for a week or so, and obviously there's still a lot of depth left to explore!

I haven't had an enemy invade a planet equipped with platforms yet. Aside from their obvious ability to shoot down incoming transports, do they also directly battle ground troops as well?
Reply With Quote
  #5  
Old August 26th, 2000, 06:41 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Weapons Platforms Usage?

Actually the true strength in weapon platforms is to prevent the fleet from getting close enough to invade in the first place.



------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #6  
Old August 26th, 2000, 07:58 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Weapons Platforms Usage?

I had the impression from some Posts I have seen that weapons platforms DO participate in ground combat if you manage to land troops before they have been destroyed. But I have never seen this happen either as attacker or defender. If it's true, then this is the ultimate ground defense. A weapons platform is many times tougher than any troop.
Reply With Quote
  #7  
Old August 26th, 2000, 08:34 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Weapons Platforms Usage?

jars_u >>

The [space|battle]station gets placed randomly near the planet, not on it. If you can get a transport to the planet intact, you can still invade, although that seems a) unlikely (because the station probably can destroy/cripple your transports), and b) unwise (the station can probably just bLast the heck out of the planet even if you DO capture the planet, so take out the station first).

Note that the station is NOT on the planet, while a WP stack is. So an attacker can play attack-from-the-other-side games with a station (e.g. if both have range-8 weapons and enough pd to shoot down missiles, then the attacker positions himself range 7-8 from the planet, and 9+ from the station on the other side), but that doesn't hold with a WP stack (here, you have to micro-manage in tactical combat by dancing in and out of range if you're going to shoot without being shot.)

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #8  
Old August 27th, 2000, 06:25 AM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Weapons Platforms Usage?

quote:
Originally posted by Baron Munchausen:
I had the impression from some Posts I have seen that weapons platforms DO participate in ground combat if you manage to land troops before they have been destroyed. But I have never seen this happen either as attacker or defender. If it's true, then this is the ultimate ground defense. A weapons platform is many times tougher than any troop.


Which makes since. It should take more than a few troops to storm and take the future equivalent of a coastal weapons battery.

From the vehicle sizes file:

"Serve only as a container for weapons which fire from a planet into space (or for ground combat)."

I'd really like to see this happen, but the computer never invades my planets. Can you put platforms in the combat simulator?
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #9  
Old August 27th, 2000, 04:27 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Weapons Platforms Usage?

Noble713>>

Sure. Add a planet to one side, then hit the 'change cargo' (IIRC) option. Then load it up with whatever units you like. The largest planetary cargo space I remember seeing might have been something like 16000kt, which should hold up to 80 small weapons platforms (ouch).

I haven't yet set it up such that friendly ships/stations start near the planet, however. Maybe a fleet is *actually* stationed there, they'll be considered as defending the planet and not start near the edge as an attacker.

If you want to see the AI invade, hrrrrmmmm. Maybe it'll try if you provide it (in the simulator) with several loaded troop transports and a small escort, against a planet with a few wps and some troops?

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #10  
Old September 1st, 2000, 06:40 AM

matt2000 matt2000 is offline
Private
 
Join Date: Sep 2000
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
matt2000 is on a distinguished road
Default Re: Weapons Platforms Usage?

weapon platforms are really useful for one thing:

killing annoying ships trying to blow up your NEWLY COLONIZED planets.

One of the things that the AI tries to do is always target your newest planet. Therefore, i always take a colonizer and a transport: the colonizer has the coloney and 20kt population and the transport has about 1000kt weapons platforms

(weapons platform specs)
1x plat computer core (10k)
3x Capital Ship Missles (150k)
2x Armor (20k)
2x Sensors (20k)

Actually, the armor is in some ways better than the sheilds because you get the armor

10k = 70 pts protection

while sheild

40k = 20 pts protection

so for the same 40k,

40k = 280 pts protection

so for 40k you can ward off two wave motion hits plus a coulpla small weapon bLasts.


Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.