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June 20th, 2004, 08:43 PM
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Private
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Join Date: Jun 2004
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Facility population use??
First of all, thanks for the timely answers on my questions concerning Fyron's quadrant mod. Secondly, thanks for the welcome I received to the forumn. I've been a fairly avid reader of the Boards but I've just never felt I had must to add to the forumns. Working on changing that attitude....
However, I've been trying to understand what it means when a facility uses 50 population. Does that mean that 50 million peeps are used up each time a facility builds? I don't understand what it means. Can anyone explain it to me?
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June 20th, 2004, 08:54 PM
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Major
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Join Date: Jan 2004
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Re: Facility population use??
Did you mean this line:
Population Required to Operate One Facility := 50?
It doesn't work in se4. Some sort of se3 legacy(???) or just unimplemented feature.
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June 20th, 2004, 09:01 PM
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Shrapnel Fanatic
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Re: Facility population use??
Unimplemented feature. It was not in SE3.
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June 21st, 2004, 12:37 AM
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Corporal
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Re: Facility population use??
line implies that only one facility will operate per 50 million populationthus on a huge planet with 2 mines 3 farms 2 refineries and Lastly a spaceyard (8 facilliities) a population less than 400 million will not operate all the facilities
example a pop of 150 million might only operate 2 mines and a farm
kinda makes plague bombs take on a whole new character
[ June 20, 2004, 23:40: Message edited by: psimancer ]
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
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June 21st, 2004, 01:05 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Facility population use??
Using the population modifiers IMO instead of this setting was a good choice by MM.
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June 21st, 2004, 09:04 AM
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Second Lieutenant
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Re: Facility population use??
It just wasnt removed in Version 1.91 thats all - another small residual bug.
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June 21st, 2004, 11:57 AM
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National Security Advisor
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Re: Facility population use??
Quote:
Originally posted by Paul1980au:
It just wasnt removed in Version 1.91 thats all - another small residual bug.
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I wouldn't call it a bug, just an unimplemented feature - big difference.
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June 21st, 2004, 06:31 PM
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National Security Advisor
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Re: Facility population use??
There are a lot of little things in both SE4 and SF that never got implimented, but were left in. ITs for the best because sneaky modders can ussually use these for other purposes..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 21st, 2004, 10:29 PM
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General
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Re: Facility population use??
Shame this one never got implemented though. Population would have become so much more important.
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June 21st, 2004, 10:35 PM
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Lieutenant Colonel
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Re: Facility population use??
Quote:
Originally posted by dogscoff:
Shame this one never got implemented though. Population would have become so much more important.
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Agreed, if modded
Possably se4 then may have become more diffacult for new players and this may be the reason?
[ June 21, 2004, 21:39: Message edited by: JLS ]
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