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May 28th, 2004, 07:52 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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mines and fighters
I read on this forum someone suggesting turning
off fighters and mines to help the AI with its
ship building.
I tried this and quite a lot of the TDM races I
played with seemed to build less larger ships
than I remember from previous games.
Could turning these off have this effect? I also
noticed most races still had mine sweeper and
mine layer ships. The mine sweepers had only
point defence weapons and without fighters surely
these are less useful.
Is it possible to confuse the AI if you turn too
many things off or edit the files too much.
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May 28th, 2004, 08:45 AM
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First Lieutenant
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Re: mines and fighters
Quote:
Originally posted by PeterD:
Is it possible to confuse the AI if you turn too
many things off or edit the files too much.
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Sure. AI are made in order to work with standard game (or with a specific mod). Change default settings and AIs become totally ineffective.
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May 28th, 2004, 09:18 AM
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General
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Re: mines and fighters
If there are still mine layers/mine sweepers around, then the technology has not been disabled. By the looks of it, you have removed the mines hulls from the game, but the technology remains as the components are still available for the AI. You will want to disable "Mines" in the technology options at game setup, as it seems to be the problem here. (Unless the AI is somehow able to build disabled components)
PDC is mostly useful to hunt down fighters and seekers, so if you remove fighters, you will need less PDC (and so the AI should build less of them). Toying around with a lot of seekers in such a case would hurt the AI however. PDC is also able to target satellites and drones, but the former is not too common while I am not sure if the AI can even use drones. At any rate, your main weapons will likely be your main bet to take down drones, as you would need a lot of PDC to destroy a drone fully loaded with shields/armour/warheads.
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May 28th, 2004, 02:06 PM
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Corporal
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Re: mines and fighters
I did deselect them in the game setup.
I used to get overwhelmed by carriers in the early
game.
The post I was reading said that by removing mines
the AI wouldn't waste time building mine layers
and sweepers.
Any opinions on this?
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May 28th, 2004, 03:14 PM
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First Lieutenant
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Location: France
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Re: mines and fighters
If the AI cannot research mines, it won't have minsweepers and minelayers.
So it won't build them if that tech is disabled.
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May 28th, 2004, 04:57 PM
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Corporal
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Re: mines and fighters
my mistake, the AI had many ships called
mine sweeper and mine layer (class name)
it didn't build the actual layers and sweepers
on the ships.
Does anyone have an opinion on whether mines
are better in or out of the game.
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May 28th, 2004, 11:39 PM
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Corporal
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Re: mines and fighters
Quote:
Originally posted by PeterD:
my mistake, the AI had many ships called
mine sweeper and mine layer (class name)
it didn't build the actual layers and sweepers
on the ships.
Does anyone have an opinion on whether mines
are better in or out of the game.
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Every tool of destruction is a friend...a friiieeend...yessss yessss! **Ahem** Mines and fighters can sometimes be like those friends you never wanted, but at the least they make for more interesting role play.
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May 29th, 2004, 11:42 AM
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Shrapnel Fanatic
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Re: mines and fighters
Good thing you stopped yourself before you said 'precioussss'
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May 30th, 2004, 12:31 AM
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Captain
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Re: mines and fighters
Quote:
Originally posted by PeterD:
Does anyone have an opinion on whether mines
are better in or out of the game.
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For their roleplay effect, mines are awesome. But the AI does have some problems dealing with them. If a human player encounters a mine field blocking access to a warp point s/he wants access to, the human player will likely shift production to solely build ships with mine sweeping components on them. The AI does not have this capability. The AI is designed to maintain a certain number of mine sweeping ships in its fleet. As those ships are destroyed, the AI will build more. But it is doing this because it has been coded to always keep a certain number of mine sweeping ships in its fleet and not because it has encountered a mine field.
When the AI bonus is set to low or none, I think the human player can severely hamper the AI players through the use of mines. On medium and high bonus, the AI researches faster and builds faster, and mines are less effective, in my opinion.
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May 30th, 2004, 12:46 AM
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Shrapnel Fanatic
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Re: mines and fighters
Mines can be fixed by reducing the limit per sector, cutting down the damage each does, and removing sweepers.
Then you can plow through them and take some damage in order to secure territory, instead of either being wiped out or sweeping them all harmlessly.
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