|
|
|
 |
|

May 13th, 2004, 09:05 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
AIC Mod in finite vs. infinite resource settings
I griped a while ago about how high maintenance costs were in AIC, and how it was killing my economy (literally, 20 warships - 10 frigates, 10 destroyers - were enough to set my income to the negative). This game was with infinite resources. I quit that game cuz i got sick of it. I started a new one on finite resources, and notice that the maintenance costs are MUUUCCHHH lower. Has anyone else noticed this? what is the logic behind this? i don't mean the obvious answer that infinite resource games have more resources... that much i realize. but the damper that maintenance put on my economy rendered my first AIC game (infinite resources) unplayable, while my finite resources game I have going now is nowhere near as bad. why?
-Tim
[ May 13, 2004, 20:14: Message edited by: Yimboli ]
|

May 14th, 2004, 06:34 AM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
nevermind. i just made my first attack ship, and maintenance was over 1000 minerals. this is practically unplayable... thus, I guess I shall stop playing AIC.
[ June 08, 2004, 15:23: Message edited by: Yimboli ]
|

May 14th, 2004, 12:10 PM
|
 |
Corporal
|
|
Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
I am sorry that AIC is not for you and that you do not think a level 3 AIC Destroyer should cost 1000. Your AIC home world alone gives you about 15000 minerals and with mineral extraction right from the start and you should be able to get another destroyer or more then several smaller combat missile ships for every 2 or three Mining Facilities as long as you develope your Planets then your economy will develope and then you can aford a large fleet.
I like this about AIC there is a great deal that goes into infurstruture first but I can see how this can be frustrating. You really should play TDM it is a MOD with just a very basic economy and the AI is up to date.
I would like to say this. I just built a level two Destroyer in se4 with the STOCK Abidon. With only 2 level III Shields and Emisive Armors both at level 2 and 2 Phychic Projecters with lvl 2 Combat Sensor and ECM and it cost 1600 maintenance EACH, thats about 500 more maintenance then AIC.
Tim what do you think a Destroyers maintenance cost should be?
[ May 14, 2004, 12:28: Message edited by: QBrigid ]
|

May 14th, 2004, 02:38 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

May 14th, 2004, 05:15 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
|

May 14th, 2004, 05:41 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by Grand Lord Vito:
You probably shouldnt mess with the settings file to much if you lower the maintenance settings below 90% you will probably break all the Crystalline Races and after you upgrade to the Last engineering section component or build the Systems Maintenance Facility for all players you will probably end up with negitive maintence numbers in a lot of of places and break the game whole game.
GLV
|
Sure, but if he is really desperate...
90% instead of 100% should almost half the maintanence if I am not mistaken.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

May 14th, 2004, 05:47 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by Grand Lord Vito:
HINT what ever start option (even none of the above) you play you can have tons of smaller missile ships and out match the AI (fleet to fleet) most of the time early in the game even without building one mineral facility if that is your only goal
I fo i remeber correctly only the hive AI race to destroyers and light cruisers early in a LOW AI bonus game.
I hope this helps.
GLV
|
Not so. many AIs like to use fighters en mass and research them quickly. Small ships with missiles can not have much of PD and will be chewed up with small if any damage to enemy. Well, it normally happens to my ships 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

May 14th, 2004, 05:47 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
Sure. But taking o1 and o2 start options in the game will almost double your resources and research.
We dont need to HARD change the setting file and take a chance on breaking the mod. And you still have the resources to have more ships then a 10% hard maintanence reducion change will give you
Sorry about the Last post " of of places and break the game whole game"
(Wow I even slur my typing after a few cocktails)
[ May 14, 2004, 17:20: Message edited by: Grand Lord Vito ]
|

May 14th, 2004, 05:52 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by oleg:
many AIs like to use fighters en mass and research them quickly. Small ships with missiles can not have much of PD and will be chewed up with small if any damage to enemy. Well, it normally happens to my ships
|
A few low cost escorts with point defence will remedy this. Unless you are talking about taking out an AI Players home world or large colony early, then ye I would research fighters like the AI did and launch them on small transports. Nevermind that is not enough, it takes a lot to glass the AI home world.
But it will help at early warp point defences
When playing against the AI at low AI bonus I can easily out research all of them (maybe not the eee but they tend to be freindly) even when i dont take any start options I usually win.
[ May 14, 2004, 17:23: Message edited by: Grand Lord Vito ]
|

May 14th, 2004, 07:13 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: AIC Mod in finite vs. infinite resource settings
It's been awhile since I"ve played teh AIC mod, but when I'm running low on resources in other mods, I suddenly increase my research on extraction and storage, followed by whatever it is that you need to get the 10% bonus to production. Then, if I'm really low or in the negative balance, I either mothball ships or scrap old ones. Then once things pick up, I'll take the ships out of mothball status.
[ May 14, 2004, 18:15: Message edited by: gregebowman ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|