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April 15th, 2004, 04:50 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Storm Abilities
How does the storm ability that disrupts shields work? If I have a ship with shield regenerators, will they begin to refill the shields in combat? How about chrystaline armor?
What about the storm ability that decreases to-hit bonuses? Do the effects of these minus-to-hit storms stack in the same sector?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 15th, 2004, 04:56 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Storm Abilities
It affects the maximum shield points, not the starting shield points.
Storms with negative shield disruption will give shield points to ships without generators.
__________________
Things you want:
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April 15th, 2004, 07:14 AM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
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Re: Storm Abilities
so it is impossible to board a ship in shielding storms unless you have depleaters/beams?
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April 15th, 2004, 09:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Storm Abilities
In mods that have them, yes.
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April 16th, 2004, 02:47 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Storm Abilities
Can you generate a storm on top of a warp point? i.e. another way of protecting your borders?
Wildcard
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Caduceus
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April 16th, 2004, 04:59 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Storm Abilities
Yes, you can make storms in the same sector as warp points. You can put more than one in the same place, too.
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April 16th, 2004, 05:49 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Storm Abilities
So what about stacking to-hit penalties?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 16th, 2004, 04:27 PM
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Captain
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Join Date: Nov 2002
Location: Finland
Posts: 864
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Re: Storm Abilities
Quote:
Originally posted by Kamog:
Yes, you can make storms in the same sector as warp points. You can put more than one in the same place, too.
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Luckily you can no more create 250 storms in one turn... It was annoying.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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April 17th, 2004, 03:16 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Storm Abilities
Quote:
Originally posted by Spoo:
So what about stacking to-hit penalties?
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Might as well test it, since noone seems to know.
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