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  #1  
Old April 15th, 2004, 04:50 AM
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Default Storm Abilities

How does the storm ability that disrupts shields work? If I have a ship with shield regenerators, will they begin to refill the shields in combat? How about chrystaline armor?

What about the storm ability that decreases to-hit bonuses? Do the effects of these minus-to-hit storms stack in the same sector?
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  #2  
Old April 15th, 2004, 04:56 AM
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Default Re: Storm Abilities

It affects the maximum shield points, not the starting shield points.

Storms with negative shield disruption will give shield points to ships without generators.
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Old April 15th, 2004, 07:14 AM
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Default Re: Storm Abilities

so it is impossible to board a ship in shielding storms unless you have depleaters/beams?
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Old April 15th, 2004, 09:08 PM
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Default Re: Storm Abilities

In mods that have them, yes.
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Old April 16th, 2004, 02:47 AM
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Default Re: Storm Abilities

Can you generate a storm on top of a warp point? i.e. another way of protecting your borders?

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Old April 16th, 2004, 04:59 AM
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Default Re: Storm Abilities

Yes, you can make storms in the same sector as warp points. You can put more than one in the same place, too.
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  #7  
Old April 16th, 2004, 05:49 AM
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Default Re: Storm Abilities

So what about stacking to-hit penalties?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #8  
Old April 16th, 2004, 04:27 PM
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Default Re: Storm Abilities

Quote:
Originally posted by Kamog:
Yes, you can make storms in the same sector as warp points. You can put more than one in the same place, too.
Luckily you can no more create 250 storms in one turn... It was annoying.
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  #9  
Old April 17th, 2004, 03:16 AM
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Default Re: Storm Abilities

Quote:
Originally posted by Spoo:
So what about stacking to-hit penalties?
Might as well test it, since noone seems to know.
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