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  #1  
Old April 2nd, 2004, 09:49 PM

PeterD PeterD is offline
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Default Disabling Fighters

I try to play on hard/high bonus but unless I
disable fighters (and therefore I guess carriers)
I get overwhelmed very early.

Does anyone know if disabling fighters causes
the AI any problems?
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  #2  
Old April 2nd, 2004, 09:58 PM
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Default Re: Disabling Fighters

Slaughtered by fighters, eh? Ever tried researching point-defense? Makes mincemeat of the little buggers! (You need level 1 of Military Science first.)
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Old April 2nd, 2004, 10:14 PM

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Default Re: Disabling Fighters

Yes, point defense and sensors.

I always build frigates full of only PDCs, to fend off the enemy fighters.

Also, on the fighter's strategy, make sure it says "Target first: Fighters", so your fighters engage the enemy fighters first, instead of going for the Capital ships.

And build tons of fighters yourself. You don't need shipyard facilities for that.

Everytime you a planet with an orbiting moon, put the moon to work full time on fighters, which will be placed on the big planet when the moon storage its full. I even have a moon called "FighterTown".

[ April 02, 2004, 20:15: Message edited by: Yef ]
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  #4  
Old April 2nd, 2004, 11:24 PM
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Default Re: Disabling Fighters

Don't you have to put at least one "real" weapon on your dedicted PDC ships in order to get them to target anything at all?
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Old April 2nd, 2004, 11:49 PM
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Default Re: Disabling Fighters

yep.
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Old April 3rd, 2004, 01:14 AM
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Default Re: Disabling Fighters

He's probably playing tactical combat. In strategic combat, you are right; ships with only PDC are viewed by the game engine as "without weapons" so they run like a girlie during combat. That is solved by giving them at least one "weapon". No offense to girlies...

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Old April 3rd, 2004, 07:01 AM

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Default Re: Disabling Fighters

Thanks for the help, I had built ships with
only PD weapons.
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