.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 25th, 2004, 01:49 PM
Prince Xizor's Avatar

Prince Xizor Prince Xizor is offline
Private
 
Join Date: Jan 2002
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Prince Xizor is on a distinguished road
Default AI Campaign mod question

Don't know if this has been asked already, but is AIC compatible with the v1.91 patch? And how soon until the next update for AIC? Thanks.
__________________
The year is 1987, and NASA launches the Last of America's deep space probes. In a freak mishap, Ranger 3 and its pilot, Capt. William 'Buck' Rogers, are blown out of their trajectory into an orbit which freezes his life support systems...and returns Buck Rogers to Earth five hundred years later....
Reply With Quote
  #2  
Old March 25th, 2004, 07:00 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI Campaign mod question

All mods that are compatible with 1.84 are compatible with 1.91. In fact, they will work even better, as there are several AI improvements.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old March 31st, 2004, 08:18 PM
Prince Xizor's Avatar

Prince Xizor Prince Xizor is offline
Private
 
Join Date: Jan 2002
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Prince Xizor is on a distinguished road
Default Re: AI Campaign mod question

Thanks, Fyron!

Ok, I'm almost four years into my new AIC game (patched to v1.91) and already the Huron have declared war on me. A dozen of their escorts are currently en route to my home system. Since I'm still pretty much a newb when it comes to strategic combat, I need some advice.

First, my ships are designed with a combined arms approach in mind. I have four defense escort designs, distinguishable by their principal weapon: capital ship missile, depleted uranium cannon, point-defense, and torpedo. Here's how I envision them functioning in combat. The DUC and torpedo ships are on the front line, bLasting away at the enemy from very close range. The CSM ships hang back in the rear and lob their missiles at the enemy. Meanwhile the point-defense ships are somewhere in between the front and rear, chasing down enemy seekers (and later fighters and drones).

I've read that you should set all your ships to break formation during combat so that they follow their individual ship strategy. How do I do this? By editing only the strategy that the fleet uses, or do I have to edit every strategy that my ships are set to?

Also, what's a good strategy for your point-defense ships? What I've done is created a custom strategy called "Point Defense - Seeker" which uses "Short Weapons Range" as the primary movement strategy and targeting priorities are: seeker(on us), seeker(on others), fighters, etc. How well will this work?
__________________
The year is 1987, and NASA launches the Last of America's deep space probes. In a freak mishap, Ranger 3 and its pilot, Capt. William 'Buck' Rogers, are blown out of their trajectory into an orbit which freezes his life support systems...and returns Buck Rogers to Earth five hundred years later....
Reply With Quote
  #4  
Old March 31st, 2004, 08:31 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: AI Campaign mod question

The fleet formation should be one where ships are set to break formation. The fleet strategy will be used on the first turn, and on later turns, the ships will break formation and use the strategy assigned to their design.

Each ship design needs its own appropriate strategy. The one you described for PD sounds good so far. Since you want them to pursue seekers and fighters, make sure that those target types are not specified in the list of "Don't fire on" types. Also, firing priority decisions can determine what gets attacked first.

For the missile ships I would use Maximum firing range as the primary strategy, and Don't Get Hurt as the secondary strategy. Oh, and target priority to Has Weapons, Nearest.

PvK

[ March 31, 2004, 18:32: Message edited by: PvK ]
Reply With Quote
  #5  
Old April 1st, 2004, 05:15 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI Campaign mod question

Make sure that your PDC ship has at least one actual weapon (capable of targetting ships, a missile would work), or it will run to the corners when it has no current targets (fighters and seekers).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.