More Mundane Map Solution
Some weeks ago there was a thread about maps where several people started drawing and posting maps with a spherical or polygonal-solid design. More recently in our 8 player, 1.49 partners game, we came across a similar sort of problem. What sort of map might reduce the probability for one such randomly-placed team to get a very good starting position, while an other gets a very bad starting position?
In our game, in a quadrant of 104 systems, one set of partners had nearly adjoining borders, while another was initially separated by 13 systems (the maximum possible was 15). We are coping, but don't particularly want this to happen again.
To this end I designed the 'Cipher spiral.' This quadrant also has 104 systems having either 2, 3, or 4 warp points (no cul de sacs). The difference is that the maximum distance between any two systems is 8.
I have yet to work with the map editor, but I am going to attempt to produce a working map. Right now I only have a jpeg of it. if any of you dedicated map makers out there would like to have a look, or a go at it, I'd be happy to upload it somewhere for your perusal. The only problem is that I currently have no place to post it. Does anyone have someplace I can send it? It's only 23.5 KB.
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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