.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 5th, 2004, 05:13 AM
Litcube's Avatar

Litcube Litcube is offline
Corporal
 
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Litcube is on a distinguished road
Default AI Modding: How many ships?

With the mod I'm working on, ship components can get pretty expensive, so I'm being generous with myself. Right now, around mid game a few of my modded AI's have around 250 ships, and alot of them are pretty expensive.

I ran a few tests on TDM for a comparison, and around mid game, they're pumping out about 150 ships before they cap out, which seems odd, and is probably an anomoly.

In your experience, what's a decent ammount of ships for the AI to have at one time at it's disposal?

Do you think the ammount of ships per fleet is an important aspect to consider modification in an AI? I've noticed that the Space Vikings AI by Rollo creates massive fleets. Very effective.

Any input would be appreciated.

[ March 05, 2004, 03:16: Message edited by: Litcube ]
Reply With Quote
  #2  
Old March 5th, 2004, 06:17 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: AI Modding: How many ships?

What percentage of the 250 ships were warships? I would say that the more warships the better.
If you are worried about the cost of the AI vehicles, try this idea in the AI design creation files. Design the non-warships and bases as small as possible. An example of this in the default game would be to make the Base Space Yard only 500kt at all time.

Name := Base Space Yard
Design Type := Base Space Yard
Vehicle Type := Base
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 10
Size Maximum Tonnage := 500
Reply With Quote
  #3  
Old March 5th, 2004, 06:57 AM
Litcube's Avatar

Litcube Litcube is offline
Corporal
 
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Litcube is on a distinguished road
Default Re: AI Modding: How many ships?

The cost is ok. The player is also hindered in this respect, so I'm not worried.

I'm just curious how many ships you think an AI should have at mid - late game.

What's acceptable?

What's exceptional?
Reply With Quote
  #4  
Old March 5th, 2004, 07:33 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: AI Modding: How many ships?

depends on what type of game you want.

[ March 05, 2004, 05:34: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #5  
Old March 5th, 2004, 03:10 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: AI Modding: How many ships?

Quote:
Originally posted by Litcube:
The cost is ok. The player is also hindered in this respect, so I'm not worried.

I'm just curious how many ships you think an AI should have at mid - late game.

What's acceptable?

What's exceptional?
Depends what bonuses, if any AI will have in the game. If you mod AI for no bonus game, it will be a pushover. AI MUST have bonuses to compete. But if you aim to say medium bonus, AI will bankrupt itself if someone use it in a no-bonuse game. There is no simple answer, imho.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old March 5th, 2004, 10:56 PM
Litcube's Avatar

Litcube Litcube is offline
Corporal
 
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Litcube is on a distinguished road
Default Re: AI Modding: How many ships?

Alright. My mistake. Let me rephrase the question.

-=How many=- ships (in numbers) have you seen the AI have on average?
Reply With Quote
  #7  
Old March 6th, 2004, 01:01 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: AI Modding: How many ships?

250 ships is a good number. The maximum number of ships allowed per player in a default game is only 200 ships anyway. Other things to consider are what type of ships is the AI building and how many planets did the AI have at the time. Also what had the AI race in question been doing? Had it been fighting a war or was it just exploring?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.