If a Newton type propulsion system requires that a bigger ship uses more resources, supplies and must have more space devoted to engines to have the same movement of a smaller ship. Using the engines per move entry in the vehicle size data file to simulate this effect has two drawbacks one that the AI does not get it and the player must know that all available engines must be added to their ships designs to work properly.
Try this idea for using the component enhancement data file to simulate the same effect.
Impulse Engine Components.
Tonnage Space Taken := 100
Tonnage Structure := 5
New Engine Installation Mount.
Cost Percent := 100
Tonnage Percent := 10
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 150
Vehicle Size Maximum := 400
Cost Percent := 120
Tonnage Percent := 16
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 120
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 600
Vehicle Size Maximum := 600
Cost Percent := 140
Tonnage Percent := 26
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 140
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 650
Vehicle Size Maximum := 1050
Cost Percent := 160
Tonnage Percent := 33
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 160
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1300
Vehicle Size Maximum := 1300
[ March 17, 2004, 04:04: Message edited by: TNZ ]