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October 25th, 2003, 02:13 PM
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Re: Is there a component that does this...
Quote:
Originally posted by geoschmo:
I think someone experimented with the religous shrine ability on ships and got it to work. Unfortunatly that works for every ship in the system, not just the fleet.
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Cool I think that would actually do what I want. 
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October 25th, 2003, 03:59 PM
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Re: Is there a component that does this...
There is component called Neural Net (30 kt), which gives every ship equipped with it best experience bonus your ships has.
Like this:
Ship A, exp. 25%
Ship B, exp. 8%
Ship C, exp. 13%
In combat everyone has 25% experience. This technology can not be researched, but you can find it in ruins. I'm not sure if this is what you are looking for, though.
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October 25th, 2003, 04:05 PM
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Re: Is there a component that does this...
Quote:
Originally posted by Karibu:
There is component called Neural Net (30 kt), which gives every ship equipped with it best experience bonus your ships has.
Like this:
Ship A, exp. 25%
Ship B, exp. 8%
Ship C, exp. 13%
In combat everyone has 25% experience. This technology can not be researched, but you can find it in ruins. I'm not sure if this is what you are looking for, though.
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No not really. I want one ship that increases the combat abilities of all the other ships with it irregardless of what components they have. I suppose a modern day comparison would be the AWACS airplane.
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October 25th, 2003, 04:09 PM
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Re: Is there a component that does this...
Okay, then it is religious war shrine and/or temporal (I don't remember the name of the structure) structure which works similar to war shrine but gives you 30 % bonus to all ships in same system.
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October 25th, 2003, 04:17 PM
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Re: Is there a component that does this...
No, the Events Predicator and the War/Death shrines are facilities, while he wants a component to put on a ship. The main difference is when it comes to the offensive, bringing a ship being easier than constructing a facility in another system.
Adamant does that, and perhaps other mods as well. A component which gives +15% damage or attack to every ship in a given system... Not bad. 
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October 25th, 2003, 07:35 PM
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Re: Is there a component that does this...
Quote:
Originally posted by geoschmo:
quote: Originally posted by Suicide Junkie:
Use the Sector-wide abilities from storms for that.
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Assuming that works, wouldn't it also impart the bonus to any enemy ships in the sector? If so that kind of defeats the purpose. Yes, the storm abilities affect all ships in the sector equally. The religious shrine abilities work just like they do on facilities, but are mobile. As Alneyan said, Adamant has examples of most of this stuff added to facilities. 
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October 26th, 2003, 01:16 AM
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Is there a component that does this...
I'm wonder if there is any component that you can put on one ship that will give all other ships with it in combat a bonus??
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October 26th, 2003, 01:43 AM
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Re: Is there a component that does this...
Use the Sector-wide abilities from storms for that.
The cloaking effect is used by devnull monsters, IIRC. The shield effects were tried by someone a long time ago, etc.
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October 26th, 2003, 01:45 AM
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Re: Is there a component that does this...
I think someone experimented with the religous shrine ability on ships and got it to work. Unfortunatly that works for every ship in the system, not just the fleet.
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October 26th, 2003, 01:47 AM
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Re: Is there a component that does this...
Quote:
Originally posted by Suicide Junkie:
Use the Sector-wide abilities from storms for that.
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Assuming that works, wouldn't it also impart the bonus to any enemy ships in the sector? If so that kind of defeats the purpose.
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I used to be somebody but now I am somebody else
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