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AI Campaign V4.0 UPGRADE
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Conceptual:
New Event file with good and bad events; and a Default high zip file that operates at 84% High Event Chance frequency for an ever changing universe. Settings of 100% is Possible without the Heroes Epic or a Cursed starting trait.
Added additional Random events with images.
New 6 varied Event file zip options.
Tweaked Finite Economics Module.
Tweaked AI Balance Module.
Tweaked AI Player Minesweeping - Mottlee
Reduced AI inherent Minesweeping.
Tweaked Strategic and Tactical Fighter Module.
TECH:
New Tech Veneration.
New Tech Immigration.
Tweaked some additional Techs.
Facilities:
New Facilities Debarkation Depot.
New Facilities Heroes Epics and Faith Shrine.
Increased Climate Control Facility values, Alneyan.
Tweaked Nature and some Planet Utilization Facilities costs ~Oleg
Lowered Costs and increased capacity for Resource Storage Facilities ~GLV & Oleg
Further tweaked Planet Utilizations.
Tweaked many Facilities.
Vehicles:
New Frigates now can have 5 Engines.
Reminder that Fast Colonizers also can have 4 Engines.
Revised Freighter Cargo Capacity.
Tweaked small ship maneuverability modifiers for increased specialization.
Human Players Fast Frigates have gained an extra engine.
New Deep Space Supply Base.
Components:
New Ram Scoop Components.
Emergency Propulsion Fix ~ PTF
Corrected some Roman Numerals 3 ~Spoo
Revised Solar Sails ~Spoon
Revised Fighter and Sat Armor ~Oleg
Tweaked many Components.
Intel Projects:
New 2 varied Psychic Intel Zip Options.
Revised and tweaked Psychic Intel Projects and Intel Facilities.
Quadrant Maps:
Open Warp distances for Stellar Manipulation 1 (3to4)(5to6) ~QB
Added/or tweaked Centurion Systems for all quads.
Interface:
Corrected many Typos.
Notes:
Revised order for Random Events ~Oleg
Revised Happiness File ~Fyron
Refugee Images ~Oleg
Some additional AI Player med and late game growth tweaks
Non Psychotic AI anger levels adjusted to be more tolerant to the Human Players with this Version.
Adaptations from PvK's Culture Mod.
Human Player may mix options below.
NEW~Trait Human Player option 1 (O1*) Human Players Advantage:
Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
~Trait Human Player option (O2) Human Player - Advantage for a Balance: That will result in a Better all around Home World.
~Trait Human Player option (O3) Human Player - Excellent Advantage: For a much higher Proportions of Resources (not recommended for Finite Games).
~Trait Human Player option (O4) Human Player - Results in a game requiring more logistics.
~Players may also add (mp1 thru 3) for Handicapping for Multiplayer. MP1-3 May also be used in Solo games, great for a Dual Race Bonus.
~Trait Human Player option (SF) Human Player - Terminal Advantage: Strategic Fighters(gives Fighters System move capabilities)
NEW~Races that you wish not to start your next random game; Place in the [Pictures folder/Race removed from play folder].
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AIC v4.0 is a stand alone and full upgrade.
Download size (4.07 meg)
(>>> AI Campaign v4.0 <<<)
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One word JLS,
its awesome
The new style of Events are huge and the new options are
fantastic
[ October 24, 2003, 20:31: Message edited by: Grand Lord Vito ]