.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 16th, 2003, 11:15 AM
Grand Deceiver's Avatar

Grand Deceiver Grand Deceiver is offline
Corporal
 
Join Date: Nov 2002
Location: North Carolina
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Deceiver is on a distinguished road
Default Strange Ship Movement in Tact Combat

Last night while conducting offensive operations against another empire I had some very strange things happen.

Several (8) small fleets with an average of (11) vessels each had just entered into Tactical Combat Operations (TCO) with the express purpose of liberating a planet.

A majority of the vessels were Frigates with a normal movement of (5) in TCO.

A full 75% of all vessels involved showed only a movement of (2)..(which is not the norm as stated above).

These vessels were not damaged..and had entered the sector with plenty of Supplies and Strategic Movement (consequently..these same vessels and fleets had conducted TCO a few turns earlier with no degredation of effectivness).

Also....even tho the Targeting % was showing a (99) to attack the planet...the vessels with reduced movement would not engage the planet (I have checked the strategies and could find nothing to preclude them from engaging..plus it was Tactical combat..so I had MY finger on the trigger..not the AI)

Has anyone else ran into this?

I was playing the AI Campaign..so I will post in that thread also.
__________________
Grand Deceiver
SSgt USMC
SEMPER FIDELIS

The only reason some people are still alive is because it is illegal to kill them
Reply With Quote
  #2  
Old October 16th, 2003, 11:28 AM
Ran-Taro's Avatar

Ran-Taro Ran-Taro is offline
Corporal
 
Join Date: Sep 2003
Location: Sydney
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ran-Taro is on a distinguished road
Default Re: Strange Ship Movement in Tact Combat

Only thing that I know that causes a similar result is if your ships run out of supplies whilst in tactical combat (some weapons use supplies in TCO).

However if this is not the case sounds pretty strange.
Reply With Quote
  #3  
Old November 5th, 2003, 04:12 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Strange Ship Movement in Tact Combat

I dunno if this was answered in the AIC thread or not, but it sounds to me like they were ignoring the planet due to hard-coded protocols about which ships should engage which planets.

Might be a side-effect of multiple fleets during an invasion.

PvK
Reply With Quote
  #4  
Old November 5th, 2003, 01:22 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: Strange Ship Movement in Tact Combat

This was already answered (somewhere)

JLS has some of the AI Blockade Planets like a Human Player until Troopships arive to capture it
JLS also has some of the AI glass planets also like some Human Players play.

I am not sure why, I guess to mix it up a little.


If this is your fleet Grand Deceiver in Fast Tactical you may want to set your Strategies in the Empires pull down menu and have the right Fleet orders for your created Fleets and most of all the individual Ships and some fighters need the right Strategy this can be set in the design drop down menu

[ November 05, 2003, 11:35: Message edited by: Grand Lord Vito ]
Reply With Quote
  #5  
Old November 5th, 2003, 03:25 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Strange Ship Movement in Tact Combat

Quote:
Originally posted by Grand Lord Vito:

JLS has some of the AI Blockade Planets like a Human Player until Troopships arive to capture it
JLS also has some of the AI glass planets also like some Human Players play.

I am not sure why, I guess to mix it up a little.


If this is your fleet Grand Deceiver in Fast Tactical you may want to set your Strategies in the Empires pull down menu and have the right Fleet orders for your created Fleets and most of all the individual Ships and some fighters need the right Strategy this can be set in the design drop down menu
It helps some Gas and Ice Races capturing planets. Please keep in mind if the GAS or ICE AI Player glasses the Rock Planet, it will be of little use to them early in the game if that AI Player does not have ROCK colonizer ability.

[ November 05, 2003, 13:27: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.