.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 9th, 2003, 03:42 AM

SpaceBadger SpaceBadger is offline
Corporal
 
Join Date: Aug 2003
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
SpaceBadger is on a distinguished road
Default Cloaking and combat

I've read that you can't fight while cloaked. Under what circumstances will cloaked ships decloak to fight in a simultaneous game? Or do you have to give them a decloak order before they'll do any fighting at all?

Say I have a cloaked fleet sitting on a warp point, and some enemy ships approach, unaware (I hope) that my fleet is anywhere nearby. I understand that even if the enemy comes into that same sector to use the warp point, there won't be any combat unless they can see my ships, making my fleet pretty useless as warp point guards. But what if I decide to send my cloaked fleet a-hunting after some of those nearby enemies? Do I need to decloak my fleet first, or can I just send them to seek after the enemy and expect them to decloak upon contact?

SpaceBadger
Reply With Quote
  #2  
Old October 9th, 2003, 03:52 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Cloaking and combat

You can fight just fine while cloaked. It all depends on whether the enemy can see you.

In your question of whether you can hunt the enemy down while cloaked, if they cannot see yoru ship then no combat will occur. It doesn't matter if your ship has orders to attack, or if the enemy just moves into the sector with them.

On the other hand if the enemy can see your cloaked ships then combat will occur in either case, whenter you are attacking them or if they move into your square.

If you have several ships in a sector, some cloaked and some not, all your ships will be involved in the combat. This is a good way to suprise teh other guy. You have one ship not cloaked looking all defensless and then when teh enemy attacks thinking for an easy kill they are suprised by a bunch of cloaked ships showing up in combat. This is the exception to the above rule that the enemy has to see you ships to have combat with them. If there is combat occuring for other reasons your cloaked ships will be involved either way. During combat the enemey can see them regardless of their sensors. After combat is over if they survive any cloaked ships will be invisible again.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old October 9th, 2003, 04:11 AM

SpaceBadger SpaceBadger is offline
Corporal
 
Join Date: Aug 2003
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
SpaceBadger is on a distinguished road
Default Re: Cloaking and combat

Thanks, geoschmo.

Darn, I was really hoping that an attack order would work. Now if I decloak those guys, and tell them to attack the enemy units, then if the enemy happens to move away rather than toward my guys we might not be able to catch them, and end up sitting out in space all uncloaked for the enemy to see. Hmm, maybe if I decloak -one- ship in the fleet, then if we catch them we'll have combat, and if we don't catch them, they'll only see one ship, so maybe they'll try to attack and get a big surprise? I think I'll try that and see how it goes.

SpaceBadger

[ October 09, 2003, 03:13: Message edited by: SpaceBadger ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.