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  #1  
Old August 18th, 2003, 07:46 AM
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Default Race Differentiation

Guess what mod this is for...






You got it! Adamant! Give yourself a star.

Seriously though, I am looking for ideas on how to make the Physical, Organic and Magic races more unique. Currently, Organic races have no shields and regenerating armor, Magic races have strong shields and slightly weaker armor, and Physical races have standard shields and armor (though I guess it is less standard now ). Physical races use lots of minerals and rads, Organic races use lots of organics and rads, and Magic races use lots of rads, with somewhat equal use of minerals and organics (I hope, anyways ). Physcial races have bigger than normal ships, Organic races have smaller than normal ships that get defense and maintenance bonuses, and Magic races have standard sized ships. They use somewhat different groupings of theoretical tech reqs for their "techs". Any ideas on how to further differentiate them?

[ August 18, 2003, 06:47: Message edited by: Imperator Fyron ]
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  #2  
Old August 18th, 2003, 04:05 PM
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Default Re: Race Differentiation

Another thought -

Give each racial type different troops and troop weapons.

Tech - mecha
Organic - bioinfantry
Magic - Behemoths (monsters)
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Old August 18th, 2003, 05:08 PM

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Default Re: Race Differentiation

Increase or decreass the cost of ECM
< insert plausible Sci Fi reason based on some trait >
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Old August 18th, 2003, 05:40 PM

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Default Re: Race Differentiation

Different ship sizes for each race

That is what TGM is going to.
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  #5  
Old August 18th, 2003, 07:12 PM
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Default Re: Race Differentiation

Quote:
Originally posted by General Woundwort:
Another thought -

Give each racial type different troops and troop weapons.

Tech - mecha
Organic - bioinfantry
Magic - Behemoths (monsters)
They already have different troop types. They are all the same though at this point, just different names. Physical have Mecha, Organic have Infestation Spores, and Magic have Monsters. The races will certainly have different types of weapons, when I finally get around to doing them...

Quote:
Originally posted by tesco samoa:
Different ship sizes for each race

That is what TGM is going to.
Did you read my post Tesco? That is one of the ways in which they are different already.

[ August 18, 2003, 18:13: Message edited by: Imperator Fyron ]
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Old August 19th, 2003, 01:41 AM
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Default Re: Race Differentiation

Random shots in the dark...

Organic races should get cheaper and more effective terraforming techs and facilities.

Magic races could get bonuses on various Stellar manipulation techs (wormhole spells, etc).

The tech races should have more and livlier weapons options (missiles, guns, etc).
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Old August 19th, 2003, 07:56 PM
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Default Re: Race Differentiation

They should have different race pics.

Seriously though, Instead of giving them bonuses, why not give them faults?

Focusing on ships:

Organic race ships shouldn't use anything mechanical, unless they're grafted or something. (Ie: You wouldn't like to live with a painful, scorching, and heavy PPB for an arm.)

Magic races should eat up a lot of supplies. (Ie: it takes a lot out of you when you cast a vanishing spell on a starbase.)

Physics races shouldn't have bonuses.
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Old August 19th, 2003, 08:40 PM
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Default Re: Race Differentiation

Quote:
Physics races shouldn't have bonuses.
Eh?
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Old August 19th, 2003, 10:00 PM
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Default Re: Race Differentiation

i think he means phsycal races should be average.
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Old August 20th, 2003, 08:12 AM
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Default Re: Race Differentiation

Quote:
Originally posted by TerranC:
Ie: You wouldn't like to live with a painful, scorching, and heavy PPB for an arm
Maybe you wouldn't! *drools at the thought of the unholy destruction I could rain down on the innocents!*
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