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  #41  
Old July 7th, 2004, 08:58 PM

reverend reverend is offline
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Default Re: Players needed for an experimental game

Count me in. Sounds like a lot of fun!


Oh, question:

How do you "generate new pretender files using the chosen designs"? Do you just start a game and look at the starting province and the pretender, or is there a tool to actually read the pretender designs from the files?

[ July 07, 2004, 20:01: Message edited by: reverend ]
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  #42  
Old July 7th, 2004, 09:09 PM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by reverend:
How do you "generate new pretender files using the chosen designs"?
Assume your victim will be given "your" Abysia.

I just put the abysia.2h you sent me in my newlords directory, create a new game with Abysia as a human player, load the 1st turn, look at the theme, god, god's magic, castle, dominion strength and scales, and duplicate the design using this data, except I'll add your victim's password. I'll use that duplicate design for your victim when I create the game.

Not simple enough?

[ July 07, 2004, 20:10: Message edited by: Nagot Gick Fel ]
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  #43  
Old July 8th, 2004, 12:43 AM

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Default Re: Players needed for an experimental game

Sounds interesting - I'll stay.
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  #44  
Old July 8th, 2004, 08:00 AM
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Default Re: Players needed for an experimental game

I'm in.
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  #45  
Old July 8th, 2004, 09:21 AM

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Default Re: Players needed for an experimental game

Heh. You know, somebody, somewhere, is laughing about this.....the guy who sent 17 FUBAR pretenders is going to be laughing when he winds up having to play none of them.
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  #46  
Old July 8th, 2004, 11:05 AM

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Default Re: Players needed for an experimental game

Quote:
Originally posted by Norfleet:
Heh. You know, somebody, somewhere, is laughing about this.....the guy who sent 17 FUBAR pretenders is going to be laughing when he winds up having to play none of them.
Yes but that is part of the fun. Especially if he gets beaten by his own FUBAR pretenders. But I don't think anybody sent in 17 bad pretenders on purpose. That doesn't necessarily mean that they aren't bad - they were just not intended to. :-)

Being very new to this game, and never having played an aquatic race before, I am not sure I would want to play with my own pretenders.
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  #47  
Old July 8th, 2004, 11:20 AM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by Norfleet:
Heh. You know, somebody, somewhere, is laughing about this.....the guy who sent 17 FUBAR pretenders is going to be laughing when he winds up having to play none of them.
Maybe, but I seriously doubt that anyone would make 17 FUBAR's for himself to use in MP and nobody knew that opponents will be using them until all pretenders were submitted. That's probably the reason why Nagot was so secretive.
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  #48  
Old July 8th, 2004, 11:27 AM

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Default Re: Players needed for an experimental game

Quote:
Originally posted by Daynarr:
Maybe, but I seriously doubt that anyone would make 17 FUBAR's for himself to use in MP and nobody knew that opponents will be using them until all pretenders were submitted. That's probably the reason why Nagot was so secretive.
Actually, at least one player I spoke to had been pondering exactly that. Whether he actually carried through, I don't know. If he did, he's laughing very hard right about now...

And hey, I warned you there was something dodgy involved. The sheer oddness of insisting that we not set a password, and actually tell HIM that password, was pretty suspicious right there.
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  #49  
Old July 8th, 2004, 11:36 AM
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Default Re: Players needed for an experimental game

I am definately in -- thanks for your effort so far!

Quote:
Originally posted by Nagot Gick Fel:

Questions?
I'm afraid I don't understand at all, sorry.

1. Do you mean by "assassin" that my job will be to eliminate a specific opponent nation (either by out-preaching or by conquering all provinces)?
2. Is this correct: If my first choice was, say, Caelum, and I get "assigned" my first choice by the algorithm you mentioned in your first post, then my job will be to assassinate Caelum and I will do this by playing the nation which the Caelum player originally wanted to play?
I don't understand which race it is I will be playing and against whom.
3. To be honest, I can't remember at all which pretender designs I sent in; this was a very busy week. Does that matter?
4. If I know whom I am supposed to "assassinate", won't they know who it is that is supposed to assassinate them (because I will be playing the nation which they wanted)?

Thanks for clarifying, sorry if I am slow today
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  #50  
Old July 8th, 2004, 11:39 AM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by Norfleet:
Heh. You know, somebody, somewhere, is laughing about this.....the guy who sent 17 FUBAR pretenders is going to be laughing when he winds up having to play none of them.
Are you really as untrusting and sceptical as you make yourself appear in your Posts or is this merely a witty and ironic masquerade for the good-natured philanthropic person you really are?
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