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-   -   Players needed for an experimental game (http://forum.shrapnelgames.com/showthread.php?t=19514)

Nagot Gick Fel July 1st, 2004 02:10 PM

Re: Players needed for an experimental game
 
PBEM at first, since I haven't a permanent IP.

If the game concept doesn't prove to be a total failure after a few turns, I will try to find a spot on Mosehansen's server, or similar.

tinkthank July 1st, 2004 04:20 PM

Re: Players needed for an experimental game
 
This sounds very nice -- however, may I ask how quickly turns will be hosted? I cannot do more than 4-7 turns per week maximally, and would like to know your timeframe, feelings on slower folks, and stale turns. Thank you in advance

Nagot Gick Fel July 1st, 2004 04:42 PM

Re: Players needed for an experimental game
 
Quote:

Originally posted by tinkthank:
This sounds very nice -- however, may I ask how quickly turns will be hosted?
<font size="2" face="sans-serif, arial, verdana">See 2) in the original post. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

I cannot do more than 4-7 turns per week maximally, and would like to know your timeframe, feelings on slower folks, and stale turns. Thank you in advance
<font size="2" face="sans-serif, arial, verdana">Well, since it's an experiment, I don't really want to spoil the results because of stale turns, at least early. I'll try to have the game moving at ~1 turn/day initially, maybe down to 3/week after a while, or if there's a whole lot of players.

It's likely turns will be generated at midnight, GMT+0. It makes conVersions to local time easier for people from all around the world. http://forum.shrapnelgames.com/images/icons/icon10.gif

tinkthank July 1st, 2004 04:52 PM

Re: Players needed for an experimental game
 
Sorry, I dont know why I missed that originally. Great. Thanks, I will try to mail you when I get back to Berlin (tomorrow).

En Forcer July 1st, 2004 08:30 PM

Re: Players needed for an experimental game
 
I'm in!!!

Yay!!

http://forum.shrapnelgames.com/images/icons/icon10.gif

Tuna-Fish July 1st, 2004 10:33 PM

Re: Players needed for an experimental game
 
Cool! I'm in.
Expect races/lists tomorrow, busy now.

Quarthinos July 1st, 2004 11:58 PM

Re: Players needed for an experimental game
 
Email sent...

Nagot Gick Fel July 2nd, 2004 01:28 AM

Players needed for an experimental game
 
1) I won't play, for obvious reasons.

2) Game will start using 2.12, no mods. Indep strength 6, HoF on, public scores off, everything else set to default. Expect 5 turns/week in the beginning, but we'll probably use a slower schedule after a while, or if many players participate. After all, it's an experimental game.

3) Every volunteer will have to email me at jacquesvidalZhotmailZcom (replace the Zs with the relevant characters) with:

* A list of the 17 available nations (or as many as possible, the more the better), listed in order of preference (most preferred top, less preferred bottom).

* The 2h files for every listed nation, zipped in a single archive. Again, I'd prefer you to send as many nations as possible. Please leave the nation files UNPASSWORDED.

* Optionally, the password you want to use in this game. When your nation is chosen, I'll create a new nation file for you using that password. If you don't provide a password, I'll choose one for you.

The subject line of your message must start with [dom2exp] (including the brackets), for convenience.

4) DON'T POST YOUR RACE CHOICES ON THIS FORUM! It's very important you keep your nation secret until I explain what the game will be about!

5) When I have enough volunteers (15+), I'll post the victory conditions on this board. I WON'T ACCEPT NEW NATION FILES AFTER THE VICTORY CONDITIONS ARE MADE PUBLIC. At this point, I expect a few players to retract and refuse to join the game because of these conditions, but that's OK. If I have more than 17 volunteers left, I'll start 2 games instead of one. The map will be chosen at this point, depending on the number of players. Expect ~10 provinces/starting nation.

6) Then nations will be allotted to the remaining players using the following algorithm:

(a) start with N = 1
(b) if a player Nth pick is a nation that's still unowned, and noone else listed it as his Nth choice, give that nation to the player, cross the nation and the player off
(c) if there are still players without nations, increment N and go to (b)

If this isn't enough to resolve ties (people submitting the same list, say), I'll let a flipped coin decide who gets what.

7) Because of the atypic victory conditions, veterans aren't guaranteed to get the sharp edge they usually have over newbies, so the game is open to players of all levels. Further, these victory conditions are likely to make pre-game alliances utterly useless, if not worse - You've been warned!

8) No restriction on nations, strategies, tactics, diplomacy, whatever.

Zapmeister July 2nd, 2004 01:53 AM

Re: Players needed for an experimental game
 
Nagot (if that is your real name http://forum.shrapnelgames.com/images/icons/icon7.gif ) will the game be hosted PBEM or network?

Karacan July 2nd, 2004 09:36 AM

Re: Players needed for an experimental game
 
I don't have the time for such a fast-paced game, but you got my curiousity pricked. Inform us poor observers of your non-standard victory conditions once you got started, please. http://forum.shrapnelgames.com/images/icons/icon7.gif


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