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  #31  
Old December 16th, 2003, 11:18 AM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Slick:
Verrry interesting. Good to know for max/min. I did not know that. Maybe there is no way to make your people unhappy (as if that was a good thing). Maybe there is no real exploit here. Maybe picking "Neutral"...

Slick.
1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)

If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn.
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  #32  
Old December 16th, 2003, 01:08 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Grandpa Kim:
You can get a total of more than 20 different empires by the end of the game, but not all at the same time. Once there are 20, one must be eliminated before another can appear. When you look at the Score screen when victory is declared, you can see more than 20 empires.
Thats interesting. I still am going to have to see it to believe it, no offense. This is something I was so sure didn't happen that I have been asking Aaron to change it in a patch. If it's already possible, I am looking a little sheepish. I know it did not work in any tests I did. Do you happen to have a save game, or can you recreate the circumstances involved?

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  #33  
Old December 16th, 2003, 03:29 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Arkcon:
quote:
Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?
Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home.
You misunderstood my question. I was asking if anyone has ever seen a rioting planet rebell, that was NOT caused by intel.

I have. Last PBW game I played, one planet of mine was rioting several turns and one turn it was a brand new empire of its own. Though, their athmosphere preference didin't change. I was carbon dioxide breather, and rebelled planet was oxygen. People in there were still carbon breathers when I conquered it back.

Oh yes, and intel was not allowed in that game.

[ December 16, 2003, 13:29: Message edited by: Karibu ]
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  #34  
Old December 16th, 2003, 05:36 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Grandpa Kim:
You can get a total of more than 20 different empires by the end of the game, but not all at the same time. Once there are 20, one must be eliminated before another can appear. When you look at the Score screen when victory is declared, you can see more than 20 empires.
Thats interesting. I still am going to have to see it to believe it, no offense. This is something I was so sure didn't happen that I have been asking Aaron to change it in a patch. If it's already possible, I am looking a little sheepish. I know it did not work in any tests I did. Do you happen to have a save game, or can you recreate the circumstances involved?

Geoschmo

I am in the same situation as you Geoschmo. I used PPP a lot in my games (always with 20 empires) and didn't see a new empire for months. That of course does not prove it is not possible.
Could it be that more than 20 empires are only allowed, if one old empire has completely been deleted: no more ships/unit/population of that empire present in the game?? I almost always conquer foreign races therefore they are still in the game when the empire itself is gone. But this is just a guess.
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  #35  
Old December 16th, 2003, 05:45 PM
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Default Re: Exploit: create other breathing population

Perhaps the discreapancy is that PPP cannot cause the game to excede the 20 current+historical empires, but the riot/rebellion event can. That would be an intersting discrepancy. I can't say it's not true, because as I said I've never even seen the riot/rebellion thing happen in SE4.

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  #36  
Old December 16th, 2003, 05:49 PM

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Default Re: Exploit: create other breathing population

Maybe you need to be more careless with your Happiness.

Leave whole worlds of foreign populations without Troops or UPF while you are at war with their people. Scrap large numbers of ships in that system, 'dumb hulls' even.

I'm not sure what else you can do...

Lose your number one Homeworld.
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  #37  
Old December 16th, 2003, 06:14 PM

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Default Re: Exploit: create other breathing population

No one's confirmed / disproved this yet?

For what it's worth, I personally have never seen more than 20 active empires at any 1 time. Yes, there has been more than 20 on the Scores screens, etc. but some were not active and had surrendered / been destroyed.

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  #38  
Old December 16th, 2003, 07:39 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by rdouglass:
For what it's worth, I personally have never seen more than 20 active empires at any 1 time. Yes, there has been more than 20 on the Scores screens, etc. but some were not active and had surrendered / been destroyed.

Well, I don' tthink anyone was claiming to have seen more then 20 active empires. The question was whether it was possible that you could have more then 20 in the entire history of the game. A couple of us have tested it and cannot get it to happen (Including Fyron who started out thinking it was possible) and we have three people now saying it is possible and they have seen it happen.

I wonder if anyone who claims to have seen it happen can produce a savegame showing it, or can recreate it so we can see what's happening?

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