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  #21  
Old December 25th, 2011, 10:49 PM

Knai Knai is offline
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Default Re: Good Assassin in Conjuration?

Quote:
Originally Posted by Scaramuccia View Post
Assassination often is high risk/low reward strategy. And people prefer high risk/high reward.
Low risk/high reward is ideal. High risk/high reward and low risk/low reward are both acceptable, with high risk/low reward being an outright bad idea unless you are really desperate.

On domes: Mind hunt has been brought up as an effective assassination counter. Domes effectively nullify this, as trying to mind hunt into a dome is an outright bad idea. It's patrol that has a chance of nabbing an assassin, and in the case of the Harvester of Sorrows or similar, it might take a few rounds before patrol is a viable option. That said, the Harvester is expensive enough that buying a mage, loading it up with whatever it takes to kill the Harvester, and calling it a day should be efficient - sure, Mind Hunt doesn't work under a dome, but Soul Slay still does, as do Charm and Enslave Mind.
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  #22  
Old December 25th, 2011, 10:57 PM
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Deathblob Deathblob is offline
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Default Re: Good Assassin in Conjuration?

Mind Hunt works if you have a mage in the dome to cast the spell.
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  #23  
Old December 25th, 2011, 11:17 PM

Knai Knai is offline
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Default Re: Good Assassin in Conjuration?

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Mind Hunt works if you have a mage in the dome to cast the spell.
Huh. I wasn't aware of that detail.
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  #24  
Old December 26th, 2011, 06:34 PM
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Default Re: Good Assassin in Conjuration?

Quote:
Originally Posted by Knai View Post
Quote:
Originally Posted by Deathblob View Post
Mind Hunt works if you have a mage in the dome to cast the spell.
Huh. I wasn't aware of that detail.
Really deathblob, or arth thou a christmass troll?
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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  #25  
Old December 26th, 2011, 08:28 PM
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Default Re: Good Assassin in Conjuration?

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Knai View Post
Quote:
Originally Posted by Deathblob View Post
Mind Hunt works if you have a mage in the dome to cast the spell.
Huh. I wasn't aware of that detail.
Really deathblob, or arth thou a christmass troll?
Well, I didn't know either.
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  #26  
Old December 26th, 2011, 08:57 PM
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Default Re: Good Assassin in Conjuration?

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Knai View Post
Quote:
Originally Posted by Deathblob View Post
Mind Hunt works if you have a mage in the dome to cast the spell.
Huh. I wasn't aware of that detail.
Really deathblob, or arth thou a christmass troll?
Sheesh, I resemble that accusation!

Domes attempt to block most rituals when they are cast from outside the domed province and targeting the domed province. Astral Window is an exception, probably Astral Projection too, not that anyone ever casts it.

But mages inside the domed province can cast remote rituals targeting the province they are in, and the domes will not block the ritual or damage the mage because of the ritual. Some stuff you can do if you are inside a dome:

- Ghost Riders or FFTS or Earth Attack or Leprosy a besieging army
- Call of the Winds, for patrolling or siege defense
- Cast a remote Site Search spell on the current province
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  #27  
Old December 27th, 2011, 09:45 AM

Dimaz Dimaz is offline
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Default Re: Good Assassin in Conjuration?

Yes, Deathblob is right. You can cast from the same prov.
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  #28  
Old December 27th, 2011, 01:30 PM
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Default Re: Good Assassin in Conjuration?

Wow, news to me super. Lets see where I can put this information on the wiki.
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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  #29  
Old December 28th, 2011, 05:57 PM

janthony janthony is offline
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Default Re: Good Assassin in Conjuration?

I like The Looming Hell, but it only works with a strong dominion.
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